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5463 Posts in 238 Topics by 2430 Members
Latest Member: Shreyas
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1  General / Support / Re: Linux problem on: October 11, 2006, 08:09:06 PM
Hi.

It seems whenever I run Rubicon under any browser on Linux (tested Firefox, Konqueror and the Sun applet viewer) it causes X to start using 100% CPU.

Versions tested:
xorg 7.0.0 and 6.8.2
Sun Java 1.5.0_07 and 1.5.0_09 both i386
Firefox 1.5.0.4 and 1.5.0.7
Konqueror 3.3.1 and 3.5.4
Linux 2.6.9 (RHEL4) and 2.6.17.6 (Debian)

Makes the game (and computer) unusably slow, which is a shame because it looks fun.

barnoid
Yes, I have the same problem under Ubuntu 6.01 -- Firefox 1.5.0.7 & Sun JRE 1.5.0_05. Although I've been using it anyway; it's just bearable so long as I'm not trying to do other things.
2  Playing the Game / Open Design Challenges / Re: FUGUDIX: Logic gates / NOT gate on: October 11, 2006, 11:43:47 AM
Quote
Shaky sort of AND at virofad -- works ok but the timing is a bit delicate.

I've got a somewhat simpler one (timing-wise) at bypupyn. Yours looks way more cool while running though - I couldn't believe at first that all those crates end up in the right places Smiley.

Likewise, I couldn't believe it when I saw the crates in yours arriving, in perfectly spaced martial sequence Smiley

I thought mine would break with long sequences, but in fact it seems just fine.
3  Playing the Game / Open Design Challenges / Re: FUGUDIX: Logic gates / NOT gate on: October 09, 2006, 11:13:49 PM
Shaky sort of AND at virofad -- works ok but the timing is a bit delicate.
4  Playing the Game / Open Design Challenges / Re: FUGUDIX: Logic gates / NOT gate on: October 09, 2006, 10:39:37 PM
Well, a NOT gate should be pretty simple - see the one at decareb. Adding random generation and validation would be trivial, so I didn't bother Wink.
Ah, there we go - good job. I had my inputs back to front somewhere.  Roll Eyes

Binary ones shouldn't be too hard either, though it occurs to me I'm working on a different problem right now: synchronising randomly-spaced inputs from two separate input streams.
5  Playing the Game / Design Discussion / Re: Winches on: October 09, 2006, 10:07:48 PM
If there is an upward winch and a downward winch both able to act on the same cargo, which one takes precedence? Huh

I tested that.  The downward one.

True. I suppose it makes a kind of sense, what with gravity and that. It means that winches are predictable after all, which is good, and that they chain downwards ok, but not upwards.

With pipes, it seems the upwards one takes precedence. Could be useful, somehow...
6  Playing the Game / Open Design Challenges / FUGUDIX: Logic gates / NOT gate on: October 09, 2006, 09:46:09 PM
Hello all,

Has anyone tried implementing the logic gates AND, OR, NOT, and their ilk?

I have a first attempt at a 'not' gate temporarily held at FUGUDIX, which normalises input to consist only of 0 and 1 crates, and outputs them in notted form. It is, well, um, somewhat Rubian.  Smiley

A replacement for this, and some binary logic gates operating on the same principle, would be lovely to see.

grim.
7  Playing the Game / Design Discussion / Re: Winches on: October 08, 2006, 11:33:14 PM
Chains of winches really don't work predictably. I think RUBE has the same problem - it's a specification issue in the original language. If there is an upward winch and a downward winch both able to act on the same cargo, which one takes precedence? Huh
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