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 1   Playing the Game / Custom Puzzle Levels / Re: colcolpicle's puzzles  on: Today at 01:52:52 AM 
Started by colcolpicle | Last post by colcolpicle
sorry. I meant jukugeb.  And no using step by step!

 2   Playing the Game / Custom Puzzle Levels / Re: colcolpicle's puzzles  on: November 20, 2009, 09:59:14 PM 
Started by colcolpicle | Last post by Werbad
For zyxygak: nypifos

 3   General / Support / Re: Call for Rubicon beta testers  on: November 19, 2009, 02:48:55 AM 
Started by jnz | Last post by jnz
Thanks, jf!  Here's another version, just for you. Wink
New in 1h27:
  • Allow changing the selected item with the arrow keys, 0-9, A-F, and ?

 4   General / Support / Re: Call for Rubicon beta testers  on: November 19, 2009, 12:50:59 AM 
Started by jnz | Last post by jf
That is very cool, jnz. I just happened to check in on the Rubicon forum after a long absence and found this nice surprise. I will definitely take this jar file for a run when I have some time for puzzling. The single-step feature is fantastic. How about another key that jumps things forward, say 100, or even 1,000 clicks? Great work.

 5   Playing the Game / Custom Puzzle Levels / Re: colcolpicle's puzzles  on: November 18, 2009, 10:38:14 PM 
Started by colcolpicle | Last post by colcolpicle
that has got to be the biggest lookup table in the history of rubicon! (not that I've been around here that long, but still)

anyways, I made a (nearly impossible) AA level
zyxygak

 6   Playing the Game / Custom Puzzle Levels / Re: Dacodemasta's puzzle's  on: November 18, 2009, 09:09:08 PM 
Started by dacodemasta | Last post by Rene
It happens when the leftmost of the 7 random barrels is 0.  That barrel will then roll left off the gate at the bottom.  This is why I used an F barrel instead of a 0 under that gate.  Smiley
I should note that I used the single stepping in my beta version of Rubicon to track this down.  What are you people waiting for?  You know you want to download it!

I, of course, deliberately introduced this flaw in the solution, so that you guys would be forced to download the new Rubicon for its single stepping capabilities  Grin

 7   Playing the Game / Custom Puzzle Levels / Re: Dacodemasta's puzzle's  on: November 18, 2009, 05:58:40 AM 
Started by dacodemasta | Last post by dacodemasta
lol i did download it Cheesy
i just forget about it in the process of working on random projects on top of playing with rubicon Tongue lol

 8   Playing the Game / Custom Puzzle Levels / Re: Dacodemasta's puzzle's  on: November 18, 2009, 02:13:26 AM 
Started by dacodemasta | Last post by jnz
It happens when the leftmost of the 7 random barrels is 0.  That barrel will then roll left off the gate at the bottom.  This is why I used an F barrel instead of a 0 under that gate.  Smiley
I should note that I used the single stepping in my beta version of Rubicon to track this down.  What are you people waiting for?  You know you want to download it!

 9   Playing the Game / Custom Puzzle Levels / Re: Dacodemasta's puzzle's  on: November 18, 2009, 12:44:38 AM 
Started by dacodemasta | Last post by dacodemasta
For Random----- fixed v2 (nakidex): dyhemom

I used the same principle as jnz
For some reason dyhemom fails ocasionaly
i attached and image of one time, im not sure what happened tho

 10   General / Support / Re: Call for Rubicon beta testers  on: November 17, 2009, 11:00:40 PM 
Started by jnz | Last post by jnz
The single-stepping with the 'S' key is definitely a big pro. After I used it the first time, I wondered how I have ever lived without it... I used to use paper storyboard diagrams to visualize why a construction was not working the way I thought it would; now I just single-step through them.
It made me immediately wish for a "step backwards" option as well.

The "fast forward" function is also welcome, although it is not very intuitive that you need to hold down the 'S' key for that. I would have expected that holding down the 'S' key would invoke a "slow motion" function.

Were you able to contact Kevin already about putting this up as the official version on the web-site?

"Step backwards" is not impossible but it would probably be quite a bit of work.  I don't think I'm going to plan to tackle that one right away.
Holding the S key down only acts like "fast forward" because of key repeat.  If you want it to go slower, turn down the repeat rate in your OS.  Wink
I emailed Kevan but haven't heard back.  Anybody have any ideas on how to get in contact with him?  I'm thinking I should add some sort of visual indicator that you're in single-stepping mode before final release.  But I haven't decided what that might be yet.

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