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 1   Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles  on: April 14, 2013, 08:27:51 PM 
Started by curly | Last post by curly

For Signal to Noise Ratio (pivotis): hogiror

That was tough, very tough. I started out with one approach, but could not get it to handle all special cases (quite a view for this level). I tried another approach, but did not go anywhere with that either. Then I reverted back to the first approach again, and painstakingly got everything to work. I have no room to spare.

imageThe solution I settled on is a parallel solution: all cycles are detected in parallel, and the smallest cycle that has not failed yet is continuously selected as solution. The hardest trick was to find out which one is the smallest: the valve head of the 15 cylinder engine that forms the solution. The alternative I tried was a sequential approach: try the 1 cycle first, if that fails, try the 2 cycle, etc, with both 0 and F as special cases.

I didn't expect it to be that tough when I created it but I spent almost a week trying to solve it without success before posting it.  I'm glad you didn't find it easy.

imageMy attempts at a sequential solution always ran out of space.  I knew there would be a parallel solution but I didn't know how to build that.  I had to study yours for ages to work out how it works.  Very cool.  I even like the little bit that multiplexes the input and output streams to save some extra space.

 2   Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles  on: April 12, 2013, 10:13:27 PM 
Started by curly | Last post by Rene

For Signal to Noise Ratio (pivotis): hogiror

That was tough, very tough. I started out with one approach, but could not get it to handle all special cases (quite a view for this level). I tried another approach, but did not go anywhere with that either. Then I reverted back to the first approach again, and painstakingly got everything to work. I have no room to spare.

imageThe solution I settled on is a parallel solution: all cycles are detected in parallel, and the smallest cycle that has not failed yet is continuously selected as solution. The hardest trick was to find out which one is the smallest: the valve head of the 15 cylinder engine that forms the solution. The alternative I tried was a sequential approach: try the 1 cycle first, if that fails, try the 2 cycle, etc, with both 0 and F as special cases.

 3   Playing the Game / Custom Puzzle Levels / Re: b612's puzzles  on: April 12, 2013, 02:06:18 PM 
Started by b612 | Last post by Rene
For Production Line (gydetyd): tavocag
For Vy Tiled (vytyled): ketasuf

 4   Playing the Game / Custom Puzzle Levels / Re: Werbad's Puzzles  on: April 04, 2013, 05:59:51 PM 
Started by Werbad | Last post by b612
For sesanit : nipegom

 5   Playing the Game / Custom Puzzle Levels / Re: Curly's Puzzles  on: March 27, 2013, 01:48:56 AM 
Started by curly | Last post by curly
New puzzle

Signal to Noise Ratio pivotis

 6   Playing the Game / Custom Puzzle Levels / Re: b612's puzzles  on: March 26, 2013, 09:09:42 PM 
Started by b612 | Last post by jf
For vytyled: xavatug

 7   Playing the Game / Custom Puzzle Levels / Re: b612's puzzles  on: March 25, 2013, 06:39:48 AM 
Started by b612 | Last post by curly
For vytyled : pazaluc

 8   Playing the Game / Custom Puzzle Levels / Re: b612's puzzles  on: March 24, 2013, 06:51:26 PM 
Started by b612 | Last post by b612
my solution to gydetyd : retotek
new puzzle vytyled

 9   Playing the Game / Custom Puzzle Levels / Re: b612's puzzles  on: March 20, 2013, 04:29:10 AM 
Started by b612 | Last post by jf
For Production Line gydetyd: nogabyb lelocan -- It's nice to clean up a design.

 10   Playing the Game / Custom Puzzle Levels / Re: b612's puzzles  on: March 17, 2013, 11:55:55 AM 
Started by b612 | Last post by Werbad
For production line (gydetyd): carocyf

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