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Author Topic: Rene's Puzzles  (Read 92540 times)
jf
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Re: Rene's Puzzles
« Reply #240 on: March 20, 2010, 09:55:39 PM »

For Water Snake (jiduvid): jaxizaz.
And I thought my solution would take a long time to solve for 0...


I don't know what I was doing.  Smiley

I'll move on to the harder puzzles if I have time.
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Rene
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Re: Rene's Puzzles
« Reply #241 on: July 14, 2010, 09:25:59 PM »


NEW PUZZLE

You thought you had seen the last of the Glass Floor puzzles? Not yet!  Grin Here is a new challenge, the sequel to Glass Floor Final (talk about incorrect names  Wink):

How fast can you detect a crate?

Glass Floor Fast: gohadis
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Rene
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Re: Rene's Puzzles
« Reply #242 on: July 16, 2010, 04:28:42 PM »


NEW PUZZLE

This should not be hard for you experienced puzzlers

Random Box: lytevap
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Werbad
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Re: Rene's Puzzles
« Reply #243 on: July 16, 2010, 07:45:50 PM »

For Random Box (lytevap): hamivib
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Rene
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Re: Rene's Puzzles
« Reply #244 on: July 17, 2010, 11:59:05 AM »


Nice work Werbad. Here is my own solution:

For Random Box (lytevap): ryzufaf

As you can see, we used pretty much the same principles.

NEW PUZZLE

Random Box II: cikenev
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Werbad
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Re: Rene's Puzzles
« Reply #245 on: July 17, 2010, 06:45:43 PM »

For Random Box II (cikenev): cydukyx
I added the imagegirder under the supply pipe to potentially speed up the solution, but I'm not 100% sure that it doesn't cause false negatives. If that's the case I guess I'll have to remove it...

Edit:
A significantly faster solution: zomafut zegegob
imageIt seems I got too hung up on feeding crates to the machine when barrels works just as fine.

Edit:
Noticed a small error with my setup, I had accidentally placed imagethree 2's and one 3 instead of two each
« Last Edit: July 24, 2010, 06:45:00 PM by Werbad » Logged
Rene
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Re: Rene's Puzzles
« Reply #246 on: August 12, 2010, 06:33:46 PM »

Good work with both solutions, Werbad. I used a completely different mechanism this time:

For Random Box II (cikenev): geluhyd

Also, a friendly reminder that nobody has yet posted a solution for Glass Floor Fast (gohadis). Yes, it is possible to solve!


 
« Last Edit: August 12, 2010, 06:43:15 PM by Rene » Logged
Rene
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Re: Rene's Puzzles
« Reply #247 on: August 20, 2010, 06:33:23 PM »

As nobody has posted a solution for Glass Floor Fast (gohadis) for some time now, here is my solution: galubud

If you still are working on it, simply don't look at my solution  Wink
« Last Edit: August 20, 2010, 06:55:48 PM by Rene » Logged
colcolpicle
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Re: Rene's Puzzles
« Reply #248 on: August 20, 2010, 11:58:44 PM »

Haven't solved it yet, nor have I looked at your solution. I could get it if I had one more tick with the crate, not even enough time to get in another check. I can't seem to get the right side down to two ticks. I'll try to figure it out.

Edit: now my only problem is getting the right side to know what number the machine is checking, I think I've conquered the timing problems.
« Last Edit: August 21, 2010, 01:24:45 PM by colcolpicle » Logged

colcolpicle
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Re: Rene's Puzzles
« Reply #249 on: August 25, 2010, 07:59:01 PM »

I have been unable to solve it. Where I am currently: bugipug After some careful inspection you will see that I was unable to find a way to get a D to the spot where the A currently is. imagethe left side is easy, if the current check moves left, it adds 4,2,1,0 depending on the check. (the zero is to check where the barrel was after the last tick). The right side was significantly harder. I knew that the if it went to the right side first it would need a 4. if the four moves left the first check, the A is discarded, and a two is pulled down, setting up for a 5 and 1. the five goes down if the two isn't used, otherwise the 1 goes down. If the four hadn't moved left the first tick, the A would have been pulled down and the top part set up to choose between a 9 and nothing else because I couldn't figure out a way to get the D to work! Any help would be greatly appreciated.

Edit: I just saw rene's solution and was amazed by how similar mine is. I would like to say that I did not see rene's solution until after I posted mine.

By the way: please do not make a stream level of this.
« Last Edit: August 26, 2010, 05:13:16 PM by colcolpicle » Logged

b612
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Re: Rene's Puzzles
« Reply #250 on: February 19, 2011, 08:04:23 PM »

for Glass Flour (guhexik): zazilix
for Random Box (lytevap): cehaban and xuzigem
« Last Edit: February 19, 2011, 09:59:50 PM by b612 » Logged
Rene
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Re: Rene's Puzzles
« Reply #251 on: March 27, 2011, 05:43:40 PM »


NEW PUZZLE

Fluid Garbage: lofebav
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Werbad
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Re: Rene's Puzzles
« Reply #252 on: March 28, 2011, 03:38:09 AM »

For Fluid Garbage (lofebav): gegukal
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Rene
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Re: Rene's Puzzles
« Reply #253 on: March 30, 2011, 05:50:04 PM »

Excellent solution, Werbad. And it is a lot faster than my own solution:

For Fluid Garbage (lofebav): bypuxag

But can you do the same for the sequal?

NEW PUZZLE

Fluid Garbage II: bucycen
Note that this puzzle contains possible spoilers for lofebav

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Werbad
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Re: Rene's Puzzles
« Reply #254 on: April 01, 2011, 07:38:49 AM »

For Fluid Garbage II (bucycen): gytihif
imageDid not manage a 3x16 ticks per crate solution for this one, I had to settle for a 5x16 ticks per crate solution. I think a 3x16 tick per crate solution could be possible but it would probably require furnace draws, something that would require a huge storage of barrels.

Edit:
I retract my prior statement. A image3x16 tick per crate solution is certainly possible. Did not expect to stumble upon this simple solution though: hapobyr dunohyh
Edit: Seems like there was a problem with imagemy crate delay mechanism, fixed.
« Last Edit: April 01, 2011, 08:05:13 AM by Werbad » Logged
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