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Undeletable components are now shaded blue when loading a level in.
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Author Topic: Counting Problem  (Read 6574 times)
MagiMaster
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Counting Problem
« on: October 23, 2006, 04:02:59 PM »

SIVOVON

It's not all that difficult of a level, but I thought it might be worth posting, so here it is.  I'll try to post my solution before too long (but I've got other stuff to do, so it might be a little while).
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SMK-CA
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oy


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Re: Counting Problem
« Reply #1 on: October 23, 2006, 11:37:28 PM »

Try lebokub Cheesy
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adharris
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Re: Counting Problem
« Reply #2 on: October 24, 2006, 08:38:46 AM »

Here's mine: muhecyg
« Last Edit: October 24, 2006, 08:41:51 AM by adharris » Logged
Kevan
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Re: Counting Problem
« Reply #3 on: October 24, 2006, 04:38:48 PM »

That's a brilliant use of winches. I came up with a similar but uglier solution in kizifub.
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Daniel Nilsson
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Re: Counting Problem
« Reply #4 on: October 24, 2006, 07:13:11 PM »

Here is my solution: zylehen. I made it before looking at the other ones. It generates crates at full speed but is otherwise similar to the ones posted above. I added a few redundant tiles just for symmetry.  Wink
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MagiMaster
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Re: Counting Problem
« Reply #5 on: October 24, 2006, 08:44:19 PM »

Wow.  Those are all much better than mine (CEHIBIT).   Tongue  Grin
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caled
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Re: Counting Problem
« Reply #6 on: October 25, 2006, 04:51:47 AM »

http://kevan.org/rubicon/game.php?level=bybibuz
Mine's a bit different... its also by far the slowest
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sluutthefeared
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Re: Counting Problem
« Reply #7 on: October 25, 2006, 05:45:32 AM »

Here's my attempt.
sukipyr
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Hand-E-Food
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hand_e_food@hotmail.com
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Re: Counting Problem
« Reply #8 on: October 31, 2006, 03:37:16 AM »

Hooray!  REKYDIV
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curly
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Re: Counting Problem
« Reply #9 on: February 11, 2012, 04:53:25 AM »

Solution using no gates zypylyx
« Last Edit: February 11, 2012, 04:55:18 AM by curly » Logged
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