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Author Topic: RUBE 2?  (Read 5341 times)
gfgfgfg
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RUBE 2?
« on: January 19, 2007, 07:08:12 AM »

I noticed that there is a RUBE 2 on the site, with rocking parts, if you could please make a nice Rubicon 2 out of RUBE 2, please do.

EDIT: Or, even better, please add to normal Rubicon the following parts:
One-time copiers
Rockets(upward bulldozers)
Not Gates(put gate out on opposite side of empty square).
And make it so Target Matchers can match 2 same barrels.


I would do it myself, but my I can't find the Rubicon JAR file and source.
« Last Edit: January 20, 2007, 12:49:49 AM by gfgfgfg » Logged
MagiMaster
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Re: RUBE 2?
« Reply #1 on: January 20, 2007, 03:03:38 AM »

Rockets sounds interesting, but I'm not too sure about one-time copiers.  Not gates have been discussed before.  Also, the matchers used to match barrels, but for various reasons (mainly related to playability) that was removed. 
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Rene
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Re: RUBE 2?
« Reply #2 on: January 20, 2007, 10:40:23 AM »

One-time copiers are easily made by putting a winch above/under a copier, so we don't need a new component for that.

Rockets would be interesting indeed, especially if you then make the "ramp ceilings" available for puzzle solvers, and they move the rocket sideways. And maybe the rockets change direction at a turn signal as well? Not sure whether dozers should  be able to hitch a ride on a rocket, or whether they should stop rockets in their path. Both behaviours would be useful. But dozers should probably be able to push rockets sideways. Of course, the rockets should be switched off by default for the old levels.

I have always thought it would be cool if dozers could push cargo upwards against a vertical wall, if you place a ramp before it (the dozer itself would not go up).



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Skull Face72
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Re: RUBE 2?
« Reply #3 on: November 15, 2007, 01:25:27 AM »

I like the idea of a rocket as well. Perhaps it can explode if it hits something.
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He who said nothing was impossible has never tried slamming a revolving door.
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