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Author Topic: Demented Machines  (Read 9248 times)
lopsidation
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Demented Machines
« on: February 02, 2007, 10:43:42 PM »

Demented Machines are machines that are hypnotizing/fun to watch. These are the requirements for a Demented Machine:
NO barrels or targets
AT LEAST ONE copier
QUITE A BIT OF adders and/or subtracters
A FEW "1" or "0" crates, but no other numbers
The crates must loop around, get added and subtracted, get copied, go crazy for about 1000 clicks, and finally go to the ending string.

Example: mipuvak
Notice how, after 1300 or so clicks, when the ending string is forming, on the right side, it repeats 3BC4B9AACE1, a totally random 11-string, over and over. I have no idea why this happens Huh, but it's cool how all the columns match. Also, this one has an "intermediate" string. It's the one on the bottom-left, and when it stops, the ending one starts. Not all Demented Machines have to do this.

Yeah, now everyone's going to create ones much better than this. Okay, fine, but I still think 11 is a weird number for a string. Grin
« Last Edit: February 05, 2007, 12:21:07 AM by lopsidation » Logged
Gameman
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Re: Demented Machines
« Reply #1 on: February 03, 2007, 12:21:34 AM »

what about gopypyh?
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Gameman
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Re: Demented Machines
« Reply #2 on: February 03, 2007, 09:01:26 PM »

oh, and this is really, really funny-it never ends!derivix
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lopsidation
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Re: Demented Machines
« Reply #3 on: February 05, 2007, 12:20:26 AM »

Well, kind of, except they all start with a ton of crates. Also, I forgot to put this requirement: NO random crates or barrels.
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william
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Re: Demented Machines
« Reply #4 on: April 14, 2007, 12:57:22 PM »

I edited the first one a bit
zytygez
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Gameman
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Re: Demented Machines
« Reply #5 on: April 14, 2007, 01:57:09 PM »

or... gibevih
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william
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Re: Demented Machines
« Reply #6 on: April 14, 2007, 02:23:44 PM »

why doesn't it go up the pipe
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Gameman
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Re: Demented Machines
« Reply #7 on: October 30, 2007, 09:03:39 PM »

or... gibevih
Odd, it messes up in new physics, but not in the old.  Huh
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jnz
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Re: Demented Machines
« Reply #8 on: October 30, 2007, 10:01:41 PM »

It is an old bug: http://kevan.org/rubicon/forums/index.php/topic,80.0.html.  Apparently only the new physics got fixed.
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Xindaris
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Re: Demented Machines
« Reply #9 on: April 17, 2010, 12:25:59 AM »

I have made beduvuv. It ends on a string of 8C8CC04044.
« Last Edit: April 17, 2010, 12:33:15 AM by Xindaris » Logged
Twee
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Re: Demented Machines
« Reply #10 on: April 18, 2010, 04:23:16 AM »

Somehow I never noticed this thread. I suppose that a good "demented machine" challenge would be to see how long a repeating string one can make (while actually demonstrating that it repeats more than once), using lopsidation's rules. I would allow targets, however.  I may or may not give this a try.
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colcolpicle
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Re: Demented Machines
« Reply #11 on: April 18, 2010, 01:28:36 PM »

here's one: sypuguc

it ends on 9B58A330F330084291012A88E496B2F531B8AB673DCD7 and is only 4x7
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Xindaris
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Re: Demented Machines
« Reply #12 on: April 24, 2010, 09:11:03 PM »

telobuf
This one's...a little different. First, it goes way beyond 1,000 ticks  (like a little over 7,000) before finishing its string output. And second, the string it puts out is the same each time, but doesn't seem to repeat anywhere.
« Last Edit: April 24, 2010, 09:13:51 PM by Xindaris » Logged
Madball
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Re: Demented Machines
« Reply #13 on: June 25, 2010, 03:46:45 PM »

My demented machine: muxotom
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Madball
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Re: Demented Machines
« Reply #14 on: June 29, 2010, 01:02:35 PM »

Another demented machine: havacyd
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