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Author Topic: 20eight's puzzle(s)  (Read 105661 times)
20eight
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Re: 20eight's puzzle(s)
« Reply #285 on: March 16, 2007, 02:06:50 PM »

nice work, jf.  this next one probably won't pose too much of a challenge to your scalable approach:

Shunt 4 - dividif

btw, in building Shunt 4, I realized that it has a (semi) cheap solution if imageyou jam the output tube.  but then again that would add some difficulty other places.
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20eight
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Re: 20eight's puzzle(s)
« Reply #286 on: March 16, 2007, 04:18:14 PM »

Sync 3 - gybigix
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Rene
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Re: 20eight's puzzle(s)
« Reply #287 on: March 16, 2007, 06:54:20 PM »


For Shunt 4 (dividif): pusunip

Compared to my solution to Timed Release I optimized this one for speed a bit

BTW, nice trick with the crate bounce in tomugob, Rene.
Thanks. I discovered the trick by accident while solving SM's puzzle "Precious Cargo" (fuledum): dusolas
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jf
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Re: 20eight's puzzle(s)
« Reply #288 on: March 16, 2007, 07:08:29 PM »

Compared to my solution to Timed Release I optimized this one for speed a bit

I haven't looked at the Timed Release solutions yet, but I like the optimization I see in this one -- very clever.

I scaled my existing design up for Shunt 4 (dividif): mubosih. I did the same for Sync 3 (gybigix), with some modifications on the left to save room: gunusab.
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Rene
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Re: 20eight's puzzle(s)
« Reply #289 on: March 16, 2007, 08:34:17 PM »

For Sync 3 (gybigix): mehocyl

Adapted from the solution to Sync 2. I needed to move some things around because of lack of space.

JF: I love your snakes crawling around the screen in gunusab Cheesy
« Last Edit: March 16, 2007, 08:41:06 PM by Rene » Logged
20eight
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Re: 20eight's puzzle(s)
« Reply #290 on: March 17, 2007, 10:34:19 PM »

Blind Co-op - mypored
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jf
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Re: 20eight's puzzle(s)
« Reply #291 on: March 18, 2007, 05:52:23 AM »

That was a fun puzzle: My Blind Co-op solution: hagymer.
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20eight
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Re: 20eight's puzzle(s)
« Reply #292 on: March 18, 2007, 02:18:32 PM »

Blind Co-op 2 - regixyz
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Rene
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Re: 20eight's puzzle(s)
« Reply #293 on: March 18, 2007, 07:31:17 PM »

Nice and easy. For Blind Co-op (mypored): dadiled

And for Blind Co-op 2 (regixyz): vamusyh. I made an effort to make the solution scalable.


« Last Edit: March 18, 2007, 08:50:10 PM by Rene » Logged
20eight
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Re: 20eight's puzzle(s)
« Reply #294 on: March 19, 2007, 12:07:25 AM »

Blind Co-op 3 - zonecaz
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20eight
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Re: 20eight's puzzle(s)
« Reply #295 on: March 19, 2007, 12:15:39 AM »

Blind Co-op 4 - bovudyt
Blind Co-op 5 - bidaneb
Blind Co-op 6 - tozebar

while #3 was just a scale-up, these are more of a lateral move.  they might as well be 1a, 2a and 3a.
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geej66
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Re: 20eight's puzzle(s)
« Reply #296 on: March 19, 2007, 12:06:35 PM »

blind co-op 4 (bovudyt) solution - zimodyz
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Rene
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Re: 20eight's puzzle(s)
« Reply #297 on: March 19, 2007, 08:36:21 PM »


For Blind Co-op 3 (zonecaz): cyguxag

The scale-up from the solution to Co-op 2 was even easier than expected cyguxag is identical to vamusyh, except for a tiny detail in the order reversal part.

Now up to Co-op 4....
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jf
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Re: 20eight's puzzle(s)
« Reply #298 on: March 20, 2007, 09:20:27 AM »

For Blind Co-op 6 (tozebar): pegivim. There is almost no room left to spare -- I don't think I can stretch this one any further if more crates are added.
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20eight
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Re: 20eight's puzzle(s)
« Reply #299 on: March 20, 2007, 02:50:04 PM »

There is almost no room left to spare -- I don't think I can stretch this one any further if more crates are added.

I figured as much.  Here's the first one of the next set of three:

Blind Co-op 7 - naragyg

I imagine that space will definitely be an issue with this set.  In fact, 8 & 9 may not even be possible.  I'll wait to post them until we see how #7 goes.
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