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Author Topic: TTTPPP's Puzzles  (Read 19625 times)
TTTPPP
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TTTPPP's Puzzles
« on: July 24, 2007, 10:07:17 AM »

A list of the puzzles I've made:

Title
Level
Solution
Notes
The Doubling ChamberpagoxetimagecixybaxFairly easy
Most Significant Bewilderment Level 1himaxotimagetalyfybHard*
Most Significant Bewilderment Level 2gipyguxNo solution yetPossibly impossible*
Most Significant Bewilderment Level 3zotakuvNo solution yetProbably impossible*
Much Ado About Nothing (Original - MAAN5)vivevopNo solution yetVery hard/Impossible?
Much Ado About Nothing 17 (MAAN17)bipugefimagexaxibamFairly easy
Much Ado About Nothing 16 (MAAN16)remaxusimagedyxumubModerate
Much Ado About Nothing 9 (MAAN9)sydagacimagedopysovMedium - Solution by Rene
Nudge NudgepibanydimagenoribynEasy/Medium
Waiting for a fad to passnylabuvimagevotagovHard
Dozer OvertimehihutebimagececulokHard
Under and Over 1rodakaximagebehevinFairly easy - Solution by jnz
Under and Over 2zykybymimagecobytepModerate - Solution by Sly
Under and Over 3sumigutimagedotugodMedium
Rubik's-onbagabugimagekyrunadHard - Solution by jnz

*Note that for the three "Most Significant Bewilderment" puzzles you are not meant to be able to put pieces into the mechanism (eg. dropping an initial barrel down to get a 1 crate out).  I only remembered to prevent this in the third level.

Enjoy!  Smiley
« Last Edit: September 06, 2007, 10:54:26 AM by TTTPPP » Logged
Rene
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Re: TTTPPP's Puzzles
« Reply #1 on: July 24, 2007, 07:16:37 PM »


For The Doubling Chamber (pagoxet): tunupyv

I like the art work!
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jf
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Re: TTTPPP's Puzzles
« Reply #2 on: July 24, 2007, 09:59:43 PM »

For the Doubling Chamber: dinysuk. Rene's tunupyv is impressive for its simplicity.
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TTTPPP
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Re: TTTPPP's Puzzles
« Reply #3 on: July 25, 2007, 06:41:13 AM »

I wish there was a slow motion button so I could see how Rene's solution works!  I'll just think of it as magic.

JF's is also far simpler than my solution, and I love the use of 1-1+1 = 1, 2-2+2 = 2, etc.
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TTTPPP
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Re: TTTPPP's Puzzles
« Reply #4 on: July 27, 2007, 10:29:18 AM »

New puzzle - Much Ado About Nothing vivevop.

I think this is quite an obvious idea for a puzzle, so I wouldn't be surprised if there's been a similar one before.  So far I've got a solution which works about 66% of the time imagepadigyk, and can in theory solve Much Ado About Nothing 16 - the same thing with 16 ? crates (i.e. the main puzzle is Much Ado About Nothing 5).

Can anyone manage a partial solution better than this, or a solution for Much Ado About Nothing 15, 14, etc.
« Last Edit: July 27, 2007, 10:49:26 AM by TTTPPP » Logged
TTTPPP
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Re: TTTPPP's Puzzles
« Reply #5 on: July 28, 2007, 09:03:19 AM »

New puzzle: Nudge Nudge pibanyd - Solution noribyn

I was trying to make a much harder puzzle, but came across this as a sub-puzzle of it!  I'm not even sure the harder puzzle was possible though!
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hatkirby
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Re: TTTPPP's Puzzles
« Reply #6 on: July 28, 2007, 09:16:37 AM »

Solution to Nudge Nudge by yours truly!

Nudge Back - zutyzek
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If you take four, and then add four, and then take away, add, subtract, add, add, multiply by, subtract, raise to the power of, divide by, and add four, and then find the reciprocal, what do you get? Of course, it's obviously 0.058823529411764705882352941176471! Duhhh!

Four is the answer to all!
Rene
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Re: TTTPPP's Puzzles
« Reply #7 on: July 28, 2007, 11:28:34 AM »

For Nudge Nudge (pibanyd): docilin

I am still working on Most Significant Bewilderment Level 1. That one is possible but hard. I have done the math, and now need to do the implementation work.
Most Significant Bewilderment Level 3 is theoretically possible, but I do not think there is enough space to make the solution. Even the math was very hard to figure out.

For Much Ado About Nothing: there have been similar puzzles. For example,
- use 0, 1, 3, and 9 to match a random crate - dubynod)
- use three random crates between 0-5 to make a 0 - cannot find that one anymore
But I haven't seen this one before. I think it should be theoretically possible with 4 random crates to always make a 0, but I didn't come any further than you did at the moment. imageUse zeros directly, and subtract duplicates from each other
« Last Edit: August 06, 2007, 12:21:05 PM by Rene » Logged
TTTPPP
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Re: TTTPPP's Puzzles
« Reply #8 on: August 05, 2007, 03:19:27 PM »

It's not possible to solve Much Ado About Nothing 4, as you may be given the crates 1,2,4 and 8.  I've come up with improvements on my previous method, but haven't yet been able to implement them.  It would solve MAAN9.
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jnz
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Re: TTTPPP's Puzzles
« Reply #9 on: August 05, 2007, 05:28:35 PM »

For Nudge Nudge (pibanyd): binumir

For Much Ado About Nothing: there have been similar puzzles. For example,
- use 1, 3, 5, and 9 to match a random crate - dubynod)
- use three random crates between 0-5 to make a 0 - cannot find that one anymore

It was Mod 5 by lopsidation. 
Thread: http://kevan.org/rubicon/forums/index.php/topic,109.0.html
Mod 5 (fixed): xynorud
My solution: dyralum
Handi's solution: pumonos
jf's solution: zedagyx
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Rene
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Re: TTTPPP's Puzzles
« Reply #10 on: August 06, 2007, 12:20:17 PM »


And finally, my solution to Most Significant Bewilderment Level 1 (himaxot): varobol

Still looking at 2 and 3, but I am afraid they are probably not possible.

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TTTPPP
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Re: TTTPPP's Puzzles
« Reply #11 on: August 14, 2007, 10:51:50 AM »

New Puzzle:

Waiting for a fad to pass nylabuv (solution votagov).
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jnz
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Re: TTTPPP's Puzzles
« Reply #12 on: August 15, 2007, 08:43:43 PM »

For "Waiting for a fad to pass" (nylabuv): gogoxyr.  That was tricky.  I don't think I've seen a puzzle like that before.
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TTTPPP
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Re: TTTPPP's Puzzles
« Reply #13 on: August 16, 2007, 09:53:24 AM »

Good solution jnz!  I was hoping there'd be some different ways of solving it, but I could only find mine.  I'm guessing the longest running solution in the space given is imageby changing the +++++ in jnz's solution to +-+++.  Then it even solves "02C"!  The aim of the puzzle was really to see how long something could be made to run in the space, so if you move the 1 crate about to form a different solution I'd still be interested to see it!
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jnz
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Re: TTTPPP's Puzzles
« Reply #14 on: August 16, 2007, 04:05:19 PM »

The aim of the puzzle was really to see how long something could be made to run in the space

Ok, how about pocubeg?  Solves "8E8"
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