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Author Topic: Werbad's Puzzles  (Read 114703 times)
curly
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Re: Werbad's Puzzles
« Reply #330 on: February 21, 2012, 05:07:17 PM »

For Simplicity (ricedub) : lybugyd
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jnz
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Re: Werbad's Puzzles
« Reply #331 on: February 21, 2012, 11:18:13 PM »

For The Skull v2 (tunokod): bomytep (10 ticks)
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Werbad
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Re: Werbad's Puzzles
« Reply #332 on: February 22, 2012, 02:51:16 AM »

Challenge accepted!
For The Skull v2 (tunokod): dopehiz (8 ticks)
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curly
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Re: Werbad's Puzzles
« Reply #333 on: February 22, 2012, 04:13:32 AM »

For Lift (lihamav): gygevul

Here's a simpler solution to Lift (lihamav) : cugebix.  Cool puzzle.
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Rene
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Re: Werbad's Puzzles
« Reply #334 on: February 24, 2012, 03:31:42 PM »

For Skull v2 (tunokod): gevedas (8 ticks)
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Werbad
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Re: Werbad's Puzzles
« Reply #335 on: February 28, 2012, 12:51:12 AM »

I found an old daisy wheel printer standing around in a shed, but unfortunately the wheel is severely damaged and in need of some repairs. Can you get it working again?

Daisy Wheel Printer: kizukyx
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jf
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Re: Werbad's Puzzles
« Reply #336 on: February 29, 2012, 04:03:15 AM »

I found an old daisy wheel printer standing around in a shed, but unfortunately the wheel is severely damaged and in need of some repairs. Can you get it working again?

Daisy Wheel Printer: kizukyx


Ha, ha, ha. I'm trying to solve a difficult puzzle of my own, and I still have Rene's glass floor puzzle to do, and now this?  Wink I'll get to it a.s.a.p. It looks difficult!
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humbugger
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Re: Werbad's Puzzles
« Reply #337 on: November 06, 2012, 12:01:16 AM »

I came up with this solution to "The Safe" kikorom : Safe Opened xagelez

I haven't tried it for "The Safe (Hard) yet.  But I will when I get some time.

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Rene
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Re: Werbad's Puzzles
« Reply #338 on: November 10, 2012, 02:38:46 PM »

I finally found a solution to Daisy Wheel Printer (kizukyx): vozuzif

I am not a good repairman, though. imageI don't actually repair the daisy wheel. The solution uses only two of the daisy wheel crates, and sets them to the correct next value every time.

It can take a while for the correct solution to synchronize.
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curly
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Re: Werbad's Puzzles
« Reply #339 on: November 10, 2012, 07:50:30 PM »

I couldn't find any solutions on here for an old puzzle called Geiger Counter (sirucic) so here's mine: sikuhig
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Werbad
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Re: Werbad's Puzzles
« Reply #340 on: November 11, 2012, 12:21:18 AM »

Nice work for Daisy Wheel Printer there Rene, not quite what I had in mind but a solution none the less.

Here's my solution: hemuxan

Not only is repairing the daisy wheel a demanding task, you also need to be able to use the printer once it's been restored to a working state.
Needless to say it takes a while for this solution to stop printing gibberish.
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Rene
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Re: Werbad's Puzzles
« Reply #341 on: November 11, 2012, 05:07:33 PM »

Got an idea for a general solution that, given enough space, should solve with about the same speed for any vehicle length of 3 crates and above.
So while I'm at it, might just as well do this:
The Bus: kuvebit

I finally found a good solution for The Bus (kuvebit): pufunir. Any of my previous attempts always failed in corner cases.

It uses the same solution principle as my solution for The Jeep. It does not solve it at "about the same speed for any vehicle length of 3 crates and above", though. The solution time would be roughly linear in number of crates (assuming you can find enough space for more than the current 5 crates). So Werbad must have a different approach in mind.

Cool puzzle.
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Rene
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Re: Werbad's Puzzles
« Reply #342 on: November 11, 2012, 05:15:28 PM »

Nice work for Daisy Wheel Printer there Rene, not quite what I had in mind but a solution none the less.

Here's my solution: hemuxan

Not only is repairing the daisy wheel a demanding task, you also need to be able to use the printer once it's been restored to a working state.
Needless to say it takes a while for this solution to stop printing gibberish.

Impressive.
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Werbad
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Re: Werbad's Puzzles
« Reply #343 on: November 12, 2012, 12:37:32 AM »

Nice work for The Bus, here's my solution:
beroxut

It's been a while since I made this solution but I think this is how it works:
imageNew crates are generated on a 20 tick cycle.
On every cycle I first retrieve the value of the rightmost crate.
At the end of the cycle, when the new crates arrive, I alternate between dropping F's on crate 1 and 3 and on crate 2 and 4.
If either of the crates are F's the rightmost value is grabbed and stored in a circular buffer at the top left side of the machine.
Since I check every second crate each cycle I can check all of the moving crates for F's every 2 cycles.

When all crates have been found and the buffer is full I deliver the contents of the buffer to the lower right and stop the crate cycle.
Since the buffer crates will be 1 off from the target crates, the buffer includes a 1 crate which I use to correct the values.
Finally I grab the last crate to end up on the rightmost matcher and subtract the buffer crates from this value, generating the final stream of crates under the matchers.
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b612
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Re: Werbad's Puzzles
« Reply #344 on: February 04, 2013, 05:44:19 AM »

for Daisy Wheel Printer kizukyx : saganom
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