Rubicon Forum
Welcome, Guest. Please login or register.
November 27, 2014, 09:47:03 PM

Login with username, password and session length
Search:     Advanced search
Undeletable components are now shaded blue when loading a level in.
5463 Posts in 238 Topics by 2430 Members
Latest Member: Shreyas
* Home Help Search Login Register
+  Rubicon Forum
|-+  Playing the Game
| |-+  Custom Puzzle Levels (Moderator: Bucky)
| | |-+  Werbad's Puzzles
« previous next »
Pages: 1 ... 18 19 [20] 21 22 ... 24 Print
Author Topic: Werbad's Puzzles  (Read 114662 times)
Rene
Director
*****
Posts: 715


View Profile Email
Re: Werbad's Puzzles
« Reply #285 on: January 22, 2010, 08:30:19 PM »

My solution: gugager

It doesn't really have any special cases to solve. It's a general solution that finds a matching sequence for any number of crates. It's a lot slower than Rene's though.

Amazing. I love the mechanism with the dozers and matchers. That must be useful in other circumstances as well.

I had another idea about my solution, and managed to drastically simplify it. No special cases anymore.

For Multi Sum (tegilih): disukyd
Logged
Werbad
Director
*****
Posts: 422

jonas_88_rehn@hotmail.com
View Profile Email
Re: Werbad's Puzzles
« Reply #286 on: March 25, 2010, 06:58:38 PM »

New Puzzle:
Lock Picker: mydiger

Shouldn't be too hard for people used to maneuvering dozers.

I've also made an alternate version, xodikyp, but I've not yet managed to solve it. I have an idea that might work, but there simply isn't enough room to fit it.
Logged
colcolpicle
Engineer
****
Posts: 137



View Profile
Re: Werbad's Puzzles
« Reply #287 on: March 27, 2010, 01:06:56 PM »

for Lock Picker:
mydiger:bebygyr
Logged

Twee
Designer
***
Posts: 89


View Profile
Re: Werbad's Puzzles
« Reply #288 on: March 29, 2010, 09:56:51 PM »

For "Lock Picker": mydiger: bybuham
I think i can imagine a solution to the alternate version  also, but i just barely fit bybuham into the available space. If the playing field were just one space higher, my solution would be potentially a lot faster. That's so often the case though. I think it is funny that the level code for a puzzle focusing on a bulldozer almost spells "my digger."

Edit: I managed to imageshorten the bottom loop considerably, at the expense of lengthening the loop above it . sonozoz should run faster on average, I think.
« Last Edit: March 30, 2010, 05:35:19 PM by Twee » Logged
jf
Director
*****
Posts: 656


View Profile
Re: Werbad's Puzzles
« Reply #289 on: March 30, 2010, 09:29:15 AM »

For Lock Picker (mydiger): venigof.

Nice puzzle.
Logged
Werbad
Director
*****
Posts: 422

jonas_88_rehn@hotmail.com
View Profile Email
Re: Werbad's Puzzles
« Reply #290 on: March 30, 2010, 07:02:51 PM »

Nice Work! I did actually manage to solve the harder version as well, but I have my solution codes on another computer so unfortunately I cannot post them at the moment...

I've made another dozer-centered puzzle though:
Race Condition: bigiraf

Bonus points if you manage to solve it using only one of the dozers.
Logged
colcolpicle
Engineer
****
Posts: 137



View Profile
Re: Werbad's Puzzles
« Reply #291 on: March 31, 2010, 12:07:53 AM »

Was it really meant to be this easy? I didn't need either dozer.
tacodon
Logged

Werbad
Director
*****
Posts: 422

jonas_88_rehn@hotmail.com
View Profile Email
Re: Werbad's Puzzles
« Reply #292 on: March 31, 2010, 11:30:38 AM »

Ah, I made a slight mistake when I minimized the mechanism at the bottom. Here, have a fixed version:
Race Condition v2: mezigyp
Logged
colcolpicle
Engineer
****
Posts: 137



View Profile
Re: Werbad's Puzzles
« Reply #293 on: March 31, 2010, 07:20:18 PM »

for race condition 2(one dozer, no crates, or are they barrels?):bitivog nice, but still a bit easy for 'expert'.

edit: fixed a glitch that caused it to fail 50% of the time
« Last Edit: April 02, 2010, 09:25:27 PM by colcolpicle » Logged

Werbad
Director
*****
Posts: 422

jonas_88_rehn@hotmail.com
View Profile Email
Re: Werbad's Puzzles
« Reply #294 on: March 31, 2010, 08:19:22 PM »

Stop finding alternative solutions to my puzzle!
I really didn't want to force the correct solution this way, but you give me no choice:
Race Condition v3: zamepyf

I should have learned by now that players will always find a way to break even the greatest puzzles...
Logged
jf
Director
*****
Posts: 656


View Profile
Re: Werbad's Puzzles
« Reply #295 on: April 01, 2010, 07:32:57 PM »

for race condition 2(one dozer, no crates, or are they barrels?):dymyled nice, but still a bit easy for 'expert'.

I ran this three times in a row and it didn't work. It unsolves itself with one last trailing crate.

I'm on the way to a "correct solution" but I'm having trouble with imagethe limited time of 101 ticks.
« Last Edit: April 02, 2010, 08:40:43 AM by jf » Logged
Werbad
Director
*****
Posts: 422

jonas_88_rehn@hotmail.com
View Profile Email
Re: Werbad's Puzzles
« Reply #296 on: April 13, 2010, 11:15:19 PM »

New Puzzle:
Slider: tamaves
Logged
Twee
Designer
***
Posts: 89


View Profile
Re: Werbad's Puzzles
« Reply #297 on: April 14, 2010, 11:40:22 PM »

I finally beat "warehouse"(nasifut): kapafid. This puzzle had been bugging me for a long time.  I used a component based on one from Werbad's solution to one of my own puzzles.
Logged
jf
Director
*****
Posts: 656


View Profile
Re: Werbad's Puzzles
« Reply #298 on: April 15, 2010, 10:55:42 AM »

I finally beat "warehouse"(nasifut): kapafid. This puzzle had been bugging me for a long time.  I used a component based on one from Werbad's solution to one of my own puzzles.

Simple and direct -- I really like it. It inspired me to revisit one of Werbad's puzzles that I never finished.

I couldn't find my original work so I started over from scratch, found a new idea, and came up with tucodal for Multi-sum (tegilih).

It's really satisfying to come up with such a solution.
Logged
Twee
Designer
***
Posts: 89


View Profile
Re: Werbad's Puzzles
« Reply #299 on: April 15, 2010, 03:50:11 PM »

Simple and direct -- I really like it. It inspired me to revisit one of Werbad's puzzles that I never finished.
I couldn't find my original work so I started over from scratch, found a new idea, and came up with tucodal for Multi-sum (tegilih).

Thanks!  Congratulations on solving Multi-sum. I've not looked at your solution, as that is another one I hope to eventually solve.
Logged
Pages: 1 ... 18 19 [20] 21 22 ... 24 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.0.22 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!