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Author Topic: Twee's Puzzles  (Read 28917 times)
Twee
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Re: Twee's Puzzles
« Reply #60 on: April 10, 2010, 02:28:45 PM »

Nicely done, everyone. It's fun to see four machines with pretty different layouts that do the same thing. I notice that everyone managed to solve "Bottleneck" without slowing down the solution stream except for me. Ah well. I agree that Rene's "Pushing Arithmetic" solution is indeed nice and clean. Also, I just learned the correct spelling for arithmetic.
 Speaking of lazy solutions (or perhaps careless is more the word), I just noticed that Jf's "Thresher variation" solution vozigib uses some illegal 0-barrels.
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jf
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Re: Twee's Puzzles
« Reply #61 on: April 12, 2010, 09:24:24 AM »

Speaking of lazy solutions (or perhaps careless is more the word), I just noticed that Jf's "Thresher variation" solution vozigib uses some illegal 0-barrels.

Ouch. I don't know if lazy is exactly the right word. It's not giving the puzzle my full attention, and then finishing it off impatiently. I don't remember that puzzle but I'll bet that I had it parked in jnz's rubicon app for a long time, sitting in the sandbox. I'll have a go at it again, without illegal barrels.  Wink
« Last Edit: April 12, 2010, 09:41:10 AM by jf » Logged
Twee
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Re: Twee's Puzzles
« Reply #62 on: April 20, 2010, 05:58:34 PM »

Ouch. I don't know if lazy is exactly the right word.

That was an artless segue on my part. That solution is quite good despite breaking the rules; and obviously not a product of laziness. Sorry it took me so long to mention my agreement.
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jf
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Re: Twee's Puzzles
« Reply #63 on: April 21, 2010, 08:12:15 AM »

Here is the solution fixed to have the illegal barrels removed  Wink : gytygol
« Last Edit: April 21, 2010, 08:14:32 AM by jf » Logged
jf
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Re: Twee's Puzzles
« Reply #64 on: April 26, 2010, 04:53:52 AM »

For Bottleneck 2 (kavobec): bufodar.

Now looking at Rene and Werbad's solutions, I think they have a much simpler design on the right side. I took the brute force approach.
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colcolpicle
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Re: Twee's Puzzles
« Reply #65 on: April 26, 2010, 07:17:13 PM »

I like your timing based approach to finding the first value.
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Twee
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Re: Twee's Puzzles
« Reply #66 on: April 26, 2010, 07:52:06 PM »

Nicely done, Jf. I like how you fit the initialization mechanism entirely on the right side.

 new puzzle: "Cuckoo Clock:fomugak
  I designed it on graph paper while waiting at the DMV- hopefully it isn't too derivative of existing puzzles.
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Werbad
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Re: Twee's Puzzles
« Reply #67 on: April 29, 2010, 08:11:56 AM »

For Cuckoo Clock (fomugak): samaloh
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jf
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Re: Twee's Puzzles
« Reply #68 on: April 29, 2010, 10:44:52 PM »

For Cuckoo Clock (fomugak): vohofil

Good puzzle -- it has some nice subtle difficulties to it.

I took pretty much the same approach as Werbad. I wonder if there is a more efficient way to close in on the target value.
« Last Edit: April 29, 2010, 10:48:17 PM by jf » Logged
colcolpicle
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Re: Twee's Puzzles
« Reply #69 on: April 29, 2010, 11:13:58 PM »

cuckoo clock (fomugak) : jarenog
nice puzzle. I probably should have figured out how I was going to detect that the value was correct before I built the dozer loop, but it ended up working out.

edit: now that I see JF's solution I am a bit embarrassed. In comparison my solution is almost laughably crude.
« Last Edit: April 29, 2010, 11:16:48 PM by colcolpicle » Logged

jf
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Re: Twee's Puzzles
« Reply #70 on: May 01, 2010, 12:53:12 AM »

edit: now that I see JF's solution I am a bit embarrassed. In comparison my solution is almost laughably crude.

It's been many times that I've seen other solutions that make my solution look over-engineered.  Smiley

I just had to try solving this puzzle a different way, so here is my alternate solution for Cuckoo Clock (fomugak): pohinod

imageI look for an exact match and catch the very first one out, solving with just a single crate except for E and F. For those two, I solve on the first 7 followed by the next 0 or 1. For 0, the puzzle remains solved from the start. I also took great care to fit the puzzle entirely in its stacked vertical space, which required some cramped miniaturization. That was fun!
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jnz
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Re: Twee's Puzzles
« Reply #71 on: May 01, 2010, 03:28:43 AM »

For Cuckoo Clock (fomugak): zexorid
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Twee
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Re: Twee's Puzzles
« Reply #72 on: May 03, 2010, 04:17:34 PM »

For Cuckoo Clock (fomugak): vohofil
Good puzzle -- it has some nice subtle difficulties to it.

Thanks!

 Congratulations to everyone who solved cuckoo clock. I have had no time for puzzles since posting it. I haven't actually solved it, but I did make a couple of solution flowcharts on paper when I designed the puzzle.
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Rene
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Re: Twee's Puzzles
« Reply #73 on: June 25, 2010, 10:07:27 PM »

For Cuckoo (fomugak): xatosad

Pretty much the same principle as everybody else, just a little bit more compact.
I agree with JF: good puzzle. Looks simple at the start, but the twist makes it challenging.
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curly
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Re: Twee's Puzzles
« Reply #74 on: May 01, 2012, 10:04:48 AM »

Simple and fast solution to Ball-and-cup (debegid) : jokosop
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