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Pages: 1 ... 3 4 [5]
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Author
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Topic: Twee's Puzzles (Read 23090 times)
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Twee
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Nicely done, everyone. It's fun to see four machines with pretty different layouts that do the same thing. I notice that everyone managed to solve "Bottleneck" without slowing down the solution stream except for me. Ah well. I agree that Rene's "Pushing Arithmetic" solution is indeed nice and clean. Also, I just learned the correct spelling for arithmetic. Speaking of lazy solutions (or perhaps careless is more the word), I just noticed that Jf's "Thresher variation" solution vozigib uses some illegal 0-barrels.
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jf
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Speaking of lazy solutions (or perhaps careless is more the word), I just noticed that Jf's "Thresher variation" solution vozigib uses some illegal 0-barrels. Ouch. I don't know if lazy is exactly the right word. It's not giving the puzzle my full attention, and then finishing it off impatiently. I don't remember that puzzle but I'll bet that I had it parked in jnz's rubicon app for a long time, sitting in the sandbox. I'll have a go at it again, without illegal barrels. 
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« Last Edit: April 12, 2010, 10:41:10 AM by jf »
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Twee
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Ouch. I don't know if lazy is exactly the right word.
That was an artless segue on my part. That solution is quite good despite breaking the rules; and obviously not a product of laziness. Sorry it took me so long to mention my agreement.
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jf
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Here is the solution fixed to have the illegal barrels removed  : gytygol
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« Last Edit: April 21, 2010, 09:14:32 AM by jf »
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jf
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For Bottleneck 2 ( kavobec): bufodar. Now looking at Rene and Werbad's solutions, I think they have a much simpler design on the right side. I took the brute force approach.
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colcolpicle
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I like your timing based approach to finding the first value.
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Twee
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Nicely done, Jf. I like how you fit the initialization mechanism entirely on the right side. new puzzle: "Cuckoo Clock: fomugak I designed it on graph paper while waiting at the DMV- hopefully it isn't too derivative of existing puzzles.
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jf
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For Cuckoo Clock ( fomugak): vohofilGood puzzle -- it has some nice subtle difficulties to it. I took pretty much the same approach as Werbad. I wonder if there is a more efficient way to close in on the target value.
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« Last Edit: April 29, 2010, 11:48:17 PM by jf »
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colcolpicle
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cuckoo clock (fomugak) : jarenognice puzzle. I probably should have figured out how I was going to detect that the value was correct before I built the dozer loop, but it ended up working out. edit: now that I see JF's solution I am a bit embarrassed. In comparison my solution is almost laughably crude.
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« Last Edit: April 30, 2010, 12:16:48 AM by colcolpicle »
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jf
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edit: now that I see JF's solution I am a bit embarrassed. In comparison my solution is almost laughably crude.
It's been many times that I've seen other solutions that make my solution look over-engineered.  I just had to try solving this puzzle a different way, so here is my alternate solution for Cuckoo Clock ( fomugak): pohinod I look for an exact match and catch the very first one out, solving with just a single crate except for E and F. For those two, I solve on the first 7 followed by the next 0 or 1. For 0, the puzzle remains solved from the start. I also took great care to fit the puzzle entirely in its stacked vertical space, which required some cramped miniaturization. That was fun!
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Twee
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For Cuckoo Clock ( fomugak): vohofilGood puzzle -- it has some nice subtle difficulties to it. Thanks! Congratulations to everyone who solved cuckoo clock. I have had no time for puzzles since posting it. I haven't actually solved it, but I did make a couple of solution flowcharts on paper when I designed the puzzle.
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Rene
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For Cuckoo ( fomugak): xatosadPretty much the same principle as everybody else, just a little bit more compact. I agree with JF: good puzzle. Looks simple at the start, but the twist makes it challenging.
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Pages: 1 ... 3 4 [5]
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