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Author Topic: ais523's puzzles  (Read 15593 times)
ais523
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Re: ais523's puzzles
« Reply #30 on: July 18, 2009, 09:44:07 PM »

New puzzle: Encoding. dinasog
My solution: imageficynut
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Werbad
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jonas_88_rehn@hotmail.com
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Re: ais523's puzzles
« Reply #31 on: July 20, 2009, 03:38:56 PM »

For Encoding (dinasog): dubevog
imageI'm not sure if compressing both crates into a base 11 number was the smartest choice, but it gave me an extra bit to work with.
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Rene
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Re: ais523's puzzles
« Reply #32 on: July 26, 2009, 04:28:16 PM »

For Encoding (dinasog): niluxig

Nice puzzle
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Twee
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Re: ais523's puzzles
« Reply #33 on: February 19, 2010, 04:19:35 PM »

It's a bit late, but here's mine for 1-up(hidypom): sylyduc.
edit: removed some vestigial parts from my solution.
« Last Edit: February 19, 2010, 05:37:49 PM by Twee » Logged
ais523
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Re: ais523's puzzles
« Reply #34 on: March 01, 2012, 11:09:14 PM »

New puzzle: zykyfox, "Speed Copy". Like one of my others, almost self-solving, but the crates are the wrong color. Can you copy them fast enough?

I haven't solved it yet (only just created it), but I suspect it's possible.
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Rene
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Re: ais523's puzzles
« Reply #35 on: March 02, 2012, 01:13:49 AM »


Speed Copy is certainly possible, but also pretty tough. I had an advantage because I had a solution to my own puzzle "Speed Floor Fluid Extreme" (dufocyn), which I could re-use. So, I cleaned and tuned the diesel engine from that solution, installed a second one, and presto: here is my speed boat solution

For Speed Copy (zykyfox): sykimaz
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ais523
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Re: ais523's puzzles
« Reply #36 on: March 10, 2012, 02:30:59 AM »

So here's a nice easy one, just because I'm amused it's possible: serefyd, Sequence in a Confined Space. I imagine most people's solutions to this will be pretty similar to mine, and each other.
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ais523
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Re: ais523's puzzles
« Reply #37 on: March 10, 2012, 05:46:10 AM »

And here's a rather harder one: segupop, No Timing Necessary.

My solution: imagemecydag

This one's sort-of an inversion of 1-Up. Instead of sending data upwards, you send it downwards. Instead of being able to send only crates, you can't send crates. And instead of requiring a solution based on timing… well, you'll see.
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jf
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Re: ais523's puzzles
« Reply #38 on: March 10, 2012, 06:40:04 AM »

For No Timing Necessary (segupop): xogugax
« Last Edit: March 10, 2012, 09:42:08 AM by jf » Logged
curly
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Re: ais523's puzzles
« Reply #39 on: March 10, 2012, 09:33:18 AM »

For No Timing Necessary (segupop) : dyfegyp
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Rene
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Re: ais523's puzzles
« Reply #40 on: March 10, 2012, 03:20:54 PM »

For Sequence in a Confined Space (serefyd): dybipoh
For No Timing Necessary (segupop): bycelyb - Grin imageJust because no timing is necessary, does not mean that it is not possible to use timing

And finally:
For 1-up (hidypom): dyhokag
« Last Edit: March 10, 2012, 08:00:07 PM by Rene » Logged
Werbad
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Re: ais523's puzzles
« Reply #41 on: March 10, 2012, 08:19:18 PM »

For No Timing Necessary (segupop): lixoreb
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jf
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Re: ais523's puzzles
« Reply #42 on: March 11, 2012, 02:18:34 AM »

For No Timing Necessary (segupop): lixoreb

That is really cool.
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ais523
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Re: ais523's puzzles
« Reply #43 on: March 11, 2012, 11:22:16 AM »

So it turns out, conveying 4 bits of information is easy just by counting dozers, as you can fit 16 dozers just fine. This allows for timing-based solutions where you cut off the stream of dozers at a given point.

However, what if you had to convey not 4 bits, but 12?

No Timing Necessary 2: kygusih

My solution: imagekuravys nupacoh (the previous version failed on the all-zeros case, I fixed it by adding one girder)
« Last Edit: March 11, 2012, 01:30:27 PM by ais523 » Logged
Werbad
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Re: ais523's puzzles
« Reply #44 on: March 11, 2012, 12:01:51 PM »

For No Timing Necessary 2 (kygusih): gytysin
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