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Author Topic: Counting Problem 2  (Read 5307 times)
MagiMaster
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Counting Problem 2
« on: October 26, 2006, 07:06:01 PM »

CYLOMEZ

Here's a different kind of counting problem.  Unfortunately, I can't figure out a good way to prevent the player from just filling in the box at the bottom and blocking up the barrels at the top.  The idea is to count out the right number of barrels from the top to get the bulldozer across.

Here's my solution: LONOHEV  (There are probably better solutions.)
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SM
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Re: Counting Problem 2
« Reply #1 on: October 26, 2006, 07:19:29 PM »


A little bit more stuff than necessary in my solution, but hey isnt' that the point?

http://kevan.org/rubicon/game.php?level=NYBEVUC
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Daniel Nilsson
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Re: Counting Problem 2
« Reply #2 on: October 26, 2006, 08:02:56 PM »

Here is my solution jubises. It looks like we came up with slightly different solutions. I think I like SM's the most because it doesn't depend on timing.
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Tiralmo
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Re: Counting Problem 2
« Reply #3 on: October 26, 2006, 09:59:13 PM »

Thinning the stream and delaying a few barrels results in a working solution of xibecek which goes on to trap the dozer and fill half the screen.
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Handi
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Re: Counting Problem 2
« Reply #4 on: October 27, 2006, 02:04:24 AM »

Here's my solution...  xekyfat ... I just realised it was rougly the same thing as yours, Magi !
« Last Edit: October 27, 2006, 02:09:03 AM by Handi » Logged

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meeple
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Re: Counting Problem 2
« Reply #5 on: October 27, 2006, 02:45:12 PM »

hixeled

More complicated, but it actually counts the barrels.
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sluutthefeared
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Re: Counting Problem 2
« Reply #6 on: October 27, 2006, 03:28:26 PM »

hixeled

More complicated, but it actually counts the barrels.
That's really cool, I like the key and the duplicator/pipe/furnace to increment the counter. I've been using adders and subtracters to do (X+1)-X to get a 1 into the counter when a box passes.
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MagiMaster
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Re: Counting Problem 2
« Reply #7 on: October 27, 2006, 09:57:47 PM »

If anyone's interested, here's an updated version using the new fixed blank tile (and slightly less time on the bulldozer).  BIXUDYN  Most of the existing solutions will still work fine (probably all of them).

HIXELED and NYBEVUC are more like what I had in mind (even though I didn't work it out myself) since they didn't depend on timing to stop the barrels.  NYBEVUC might now work because of the closer bulldozer, but it shouldn't be hard to make it run faster.
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