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MagiMaster
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That's impressive. Solved in 10803 ticks. I did spend some time tweaking with the position of the gates and matchers, but I figured that a little more space on the left would be more helpful. Also, I thought that making sure each crate only appeared once would make things somewhat easier, but it looks like just using 16 random crates would have been easier (since it'd free up lots of space). I may add that one as a new puzzle later. (I don't think I'll call that one a matching problem though.) Also, I made another new puzzle, Goldmine 2: TAKONIK. I think I underrated it when I saved it to the Warehouse though. (I saved it as Puzzle-Medium. After solving it, I think it should be rated Hard.)
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Bucky
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Mmmm, you could have left a little bit more space to the right side of the matchers.
I agree.
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That is the most ingenious method of solving an impossible puzzle that I have ever seen.
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MagiMaster
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Hmm... Should I make a second version with everything shifted over about 2 spaces, or not? It is solvable as it is, but I didn't really want it to be insanely hard.
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jnz
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For Goldmine (COPUVOD): vezohuhFor Goldmine 2 (TAKONIK): fymekul. I thought there wasn't going to be enough space to lift everything using this method but I decided to try anyway.
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Rene
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Hmm... Should I make a second version with everything shifted over about 2 spaces, or not? It is solvable as it is, but I didn't really want it to be insanely hard.
If you shift things over, you will just create a shortage of space on the left side. You could create more space on the right by e.g. moving the counter below the randomizer, instead of side-by-side. That would give more variation in solutions, I would think. It would would maybe also open up for a solution that is faster (that is, is not matching one target at a time).
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Crouch
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Hello everybody, I just found Rubicon yesterday and after the normal levels I had some fun with Lazyone's 'Decypher'. My solution isn't a very elegant one, but it does the job: Decypher ( xocacap) - solution
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jnz
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Hello everybody, I just found Rubicon yesterday and after the normal levels I had some fun with Lazyone's 'Decypher'. My solution isn't a very elegant one, but it does the job: Decypher ( xocacap) - solutionThat's a pretty hard puzzle to tackle right out of the gate. Well done. If you study some of the other solutions you'll start learning some tricks/idioms that will save you some space and let you get that elegance you are looking for. Also you might want to know that there's an easier way to link a level. Just use the crate icon (with the question mark) in the toolbar and the 7 letter code for the level.
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Rene
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My solution to Goldmine 2 is to labourously move all the sand through a carefully tuned sieve that leaves the gold grains untouched: nutynyb
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« Last Edit: January 18, 2007, 08:39:56 AM by Rene »
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Crouch
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Also you might want to know that there's an easier way to link a level. Just use the crate icon (with the question mark) in the toolbar and the 7 letter code for the level.
Thanks for the hint, I overlooked it when I posted. And I'm certainly going to study some other solutions. There are some pretty nice ones out there.
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MagiMaster
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Here's a new puzzle for yall. The Wall: CUDUSAL I've got a couple of ideas for more difficult versions, but it might be a few days before I can work on them. (Plus I still need to solve my last two puzzles.  )
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jnz
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My solution for The Wall (cudusal): gavevyg (10 ticks). Who can beat that? I suspect we'll be seeing another version shortly that has a gate on top of the question mark crate.
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jf
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The Wall in 8 ticks: zyzyxuf. Edit: My solution looks very close to Rene's -- just a different direction. I'm waiting for the 6-tick solution now. 
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« Last Edit: February 01, 2007, 08:32:40 PM by jf »
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