Rubicon Forum
Welcome, Guest. Please login or register.
April 20, 2014, 11:28:23 AM

Login with username, password and session length
Search:     Advanced search
Undeletable components are now shaded blue when loading a level in.
5461 Posts in 238 Topics by 2430 Members
Latest Member: Shreyas
* Home Help Search Login Register
+  Rubicon Forum
|-+  Playing the Game
| |-+  Custom Puzzle Levels (Moderator: Bucky)
| | |-+  MagiMaster's Simple Puzzles
« previous next »
Pages: 1 ... 9 10 [11] 12 13 14 Print
Author Topic: MagiMaster's Simple Puzzles  (Read 71001 times)
MagiMaster
Engineer
****
Posts: 103


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #150 on: January 15, 2007, 01:44:20 AM »

That's impressive.  Solved in 10803 ticks.  I did spend some time tweaking with the position of the gates and matchers, but I figured that a little more space on the left would be more helpful.  Also, I thought that making sure each crate only appeared once would make things somewhat easier, but it looks like just using 16 random crates would have been easier (since it'd free up lots of space).  I may add that one as a new puzzle later.  (I don't think I'll call that one a matching problem though.)

Also, I made another new puzzle, Goldmine 2: TAKONIK.  I think I underrated it when I saved it to the Warehouse though.  (I saved it as Puzzle-Medium.  After solving it, I think it should be rated Hard.)
Logged
Bucky
Moderator
Director
*****
Posts: 333


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #151 on: January 15, 2007, 04:04:44 AM »

Mmmm, you could have left a little bit more space to the right side of the matchers.


I agree.
Logged

That is the most ingenious method of solving an impossible puzzle that I have ever seen.
MagiMaster
Engineer
****
Posts: 103


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #152 on: January 15, 2007, 04:41:53 AM »

Hmm... Should I make a second version with everything shifted over about 2 spaces, or not?  It is solvable as it is, but I didn't really want it to be insanely hard.
Logged
jnz
Director
*****
Posts: 493


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #153 on: January 15, 2007, 04:32:03 PM »

For Goldmine (COPUVOD): vezohuh
For Goldmine 2 (TAKONIK): fymekul.  I thought there wasn't going to be enough space to lift everything using this method but I decided to try anyway. 
Logged
Rene
Director
*****
Posts: 715


View Profile Email
Re: MagiMaster's Simple Puzzles
« Reply #154 on: January 15, 2007, 04:56:14 PM »

Hmm... Should I make a second version with everything shifted over about 2 spaces, or not?  It is solvable as it is, but I didn't really want it to be insanely hard.

If you shift things over, you will just create a shortage of space on the left side. You could create more space on the right by e.g. moving the counter below the randomizer, instead of side-by-side. That would give more variation in solutions, I would think. It would would maybe also open up for a solution that is faster (that is, is not matching one target at a time).
Logged
MagiMaster
Engineer
****
Posts: 103


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #155 on: January 15, 2007, 09:50:11 PM »

Well, here's a more spacious version then: XYZUTEM
Logged
jf
Director
*****
Posts: 654


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #156 on: January 16, 2007, 04:06:42 AM »

For Goldmine 2 (takonik): pogylem.
Logged
Crouch
Shelf-stacker
*
Posts: 7


View Profile Email
Re: MagiMaster's Simple Puzzles
« Reply #157 on: January 16, 2007, 07:52:48 PM »

Hello everybody, I just found Rubicon yesterday and after the normal levels I had some fun with Lazyone's 'Decypher'.
My solution isn't a very elegant one, but it does the job:

Decypher (xocacap) - solution
Logged
jnz
Director
*****
Posts: 493


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #158 on: January 16, 2007, 10:40:44 PM »

Hello everybody, I just found Rubicon yesterday and after the normal levels I had some fun with Lazyone's 'Decypher'.
My solution isn't a very elegant one, but it does the job:

Decypher (xocacap) - solution

That's a pretty hard puzzle to tackle right out of the gate.  Well done.  If you study some of the other solutions you'll start learning some tricks/idioms that will save you some space and let you get that elegance you are looking for.

Also you might want to know that there's an easier way to link a level.  Just use the crate icon (with the question mark) in the toolbar and the 7 letter code for the level.
Logged
Rene
Director
*****
Posts: 715


View Profile Email
Re: MagiMaster's Simple Puzzles
« Reply #159 on: January 17, 2007, 08:27:29 PM »

My solution to Goldmine 2 is to labourously move all the sand through a carefully tuned sieve that leaves the gold grains untouched: nutynyb
« Last Edit: January 18, 2007, 08:39:56 AM by Rene » Logged
Crouch
Shelf-stacker
*
Posts: 7


View Profile Email
Re: MagiMaster's Simple Puzzles
« Reply #160 on: January 18, 2007, 11:03:26 AM »

Also you might want to know that there's an easier way to link a level.  Just use the crate icon (with the question mark) in the toolbar and the 7 letter code for the level.
Thanks for the hint, I overlooked it when I posted.
And I'm certainly going to study some other solutions. There are some pretty nice ones out there.
Logged
MagiMaster
Engineer
****
Posts: 103


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #161 on: February 01, 2007, 06:12:52 PM »

Here's a new puzzle for yall.  The Wall: CUDUSAL  I've got a couple of ideas for more difficult versions, but it might be a few days before I can work on them.  (Plus I still need to solve my last two puzzles.  Tongue)
Logged
Rene
Director
*****
Posts: 715


View Profile Email
Re: MagiMaster's Simple Puzzles
« Reply #162 on: February 01, 2007, 07:06:13 PM »


My solution to The Wall (cudusal): rizafec  (12 ticks)
Logged
jnz
Director
*****
Posts: 493


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #163 on: February 01, 2007, 07:21:49 PM »

My solution for The Wall (cudusal): gavevyg (10 ticks).  Who can beat that?

I suspect we'll be seeing another version shortly that has a gate on top of the question mark crate.
Logged
jf
Director
*****
Posts: 654


View Profile
Re: MagiMaster's Simple Puzzles
« Reply #164 on: February 01, 2007, 08:17:38 PM »

The Wall in 8 ticks: zyzyxuf.

Edit: My solution looks very close to Rene's -- just a different direction. I'm waiting for the 6-tick solution now.  Smiley
« Last Edit: February 01, 2007, 08:32:40 PM by jf » Logged
Pages: 1 ... 9 10 [11] 12 13 14 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.0.22 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!