Author

Topic: MagiMaster's Simple Puzzles (Read 70984 times)

Gameman

[level]cexedud[level/] to the wall



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Yugioh duel; i play exodia, you lose. Nope, I play Rubicon contractor! *gets run over by dozer pushing a 4 crate*



jnz

My solution for The Wall 3 (SUCUDOB): cusugis



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lopsidation

Solution to wall 1: kocebit (without looking at the others) Nice puzzle, the "0" exeption was hard to implement.



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SM



« Last Edit: February 08, 2007, 02:56:19 PM by SM »

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So long and thanks for all the fish.



adept



« Last Edit: February 08, 2007, 04:35:09 PM by adept »

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MagiMaster

Here's another Wall puzzle, since everyone's having so much fun The Wall 4: CODEFEB



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jnz

I The Wall 4 is one crate short of puzzle...



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jnz

My solution to The Wall 4 (BIDODYS): sinavup. More precision timing.



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jackmott

I'm rather fond of this solution I came up with for Tiny6: budacokI've not seen the 'stack o barrels' method for doing a switch quickly across a long distance before, though im sure its been done.


« Last Edit: February 12, 2007, 07:19:42 PM by jackmott »

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Rene

Here is my solution to The Wall 3 ( sucudob): hesitafI made it some time ago, but noticed just now that I did not post it. .... no dark sarcasm in the classroom ....And The Wall 4 ( bidodys): bitugyf.... teachers leave those kids alone!


« Last Edit: February 13, 2007, 08:20:30 PM by Rene »

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MagiMaster

Here's another Counting Problem, but didn't someone else already do one like this? GOGYBIX



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Rene

Here's another Counting Problem, but didn't someone else already do one like this? GOGYBIXHandEFood's Trineray Arithmetic ( dubynod) is very similar. That was a brilliant puzzle back then, and I very much enjoyed doing the solution. It is so much the same, that I decided to copy your puzzle into my solution to Trineray Arithmetic, instead of the other way around: dygyfeg



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jnz

My solution for Counting Problem 5 (GOGYBIX): kukyfig. Since I never solved HandEFood's, this was new to me. I went with a table lookup. Rene's arithmetic method is interesting and I'm going to have to study it further to see how it works.



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MagiMaster

Doh. That's too similar. I don't think the number of crates at the top can be reduced. The values can be changed (1,4,7 and 1,3,7 both will work) but the solutions will still be fairly similar. Hmm... I'll have to think about this for a while. (I probably won't add this to my main list though.) Edit: How does TOHOGIR look. (It's not archived yet.)


« Last Edit: February 21, 2007, 12:48:09 AM by MagiMaster »

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