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Author Topic: 20eight's puzzle(s)  (Read 99885 times)
jf
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Re: 20eight's puzzle(s)
« Reply #330 on: May 02, 2007, 07:19:37 PM »

For Dispersion 4 (hazizil): pyzidul

For Timed Release 3 (mabigob): defofav
« Last Edit: May 02, 2007, 11:09:06 PM by jf » Logged
jf
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Re: 20eight's puzzle(s)
« Reply #331 on: May 04, 2007, 02:17:17 AM »

Here are a few more:

Sampler (tadiler): negukah

Four Sum 2 (zufumas): gubopah

Torrent 4 (syxibyx): gefyvik. This solution turned out to be much less complicated than I expected. imageThe top sets up a simple pattern (which was important to find), the right side easily handles the zero case, and the left side does little more than turn the resulting barrels into crates.

Blind Co-op 5 (bidaneb): jigedol

Shelves 4 (tukyval): damesyg
« Last Edit: May 04, 2007, 07:53:31 AM by jf » Logged
jf
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Re: 20eight's puzzle(s)
« Reply #332 on: May 05, 2007, 12:05:48 AM »

Here are two more to finish off the week:

Burn Table 5 (zebohul): mofuvyx.

Queue 2 (patymoz): baposaf. This one is a very difficult puzzle, or a very complicated solution, or both.  Smiley
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20eight
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Re: 20eight's puzzle(s)
« Reply #333 on: May 08, 2007, 03:34:21 PM »

wow, jf.  You're brilliant.  I was especially excited to see Queue 2 solved. 

Hopefully once Lacrosse season is over (and maybe the school year too), I'll have some time to generate more puzzles.
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jf
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Re: 20eight's puzzle(s)
« Reply #334 on: May 17, 2007, 07:13:57 PM »

Here is one more: Alternative Math 5 (kabegav): bicinuh

There are a few more existing puzzles that I would like to solve.
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jf
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Re: 20eight's puzzle(s)
« Reply #335 on: May 18, 2007, 11:18:35 PM »

For Quality Control 4.1 tibygax: tuhasam. This puzzle was quite a challenge. Rene's solution rasakuv is interesting -- I had originally started with a similar idea. This solution is completely different.

imageMy solution only needs one of the available gates, and takes advantage of the behavior of the up-pipe when a string of barrels dropping under it momentarily loses slack, coupled with the timing of the keys on either side of the gate. Also, the chained-delay of downward keys is important, to implement the "starting gate" from which the final release of the bottom dozer is timed (the delay is needed to accomodate a crate 0 or 1).
« Last Edit: May 18, 2007, 11:21:58 PM by jf » Logged
jf
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Re: 20eight's puzzle(s)
« Reply #336 on: May 23, 2007, 04:25:06 AM »

For Equilibrium vuhunyp: dupadeg. This was one tricky puzzle!

For Slidebar 3 vimydah: jyvymyn.

For Eight Sum 3 goryvyn: rigydab. I adapted my solution for Four Sum 2.
« Last Edit: May 24, 2007, 04:32:47 PM by jf » Logged
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Re: 20eight's puzzle(s)
« Reply #337 on: June 06, 2007, 08:23:57 PM »

For Slot Machine 3: gyvuvar. I've just now looked at Rene's solution gizimet -- very clever design.
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humbugger
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Re: 20eight's puzzle(s)
« Reply #338 on: November 25, 2012, 01:07:43 AM »

I haven't seen many solutions for these posted.  I had less trouble with 4 than I did 3.

I think the method I used for 4 could be used on all four for the Combinations.

Combination Lock 3 hogudav : cogegez

Combination Lock 4 camydyb : homuhit
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humbugger
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Re: 20eight's puzzle(s)
« Reply #339 on: December 02, 2012, 06:10:24 PM »

Slot Machine 2 takybyd : Winning at Slots 2 pufomaf

A slow but steady way of winning.  I have used the same method for Slot Machine 1.  I am not sure I can find enough room for # 3.
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humbugger
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Re: 20eight's puzzle(s)
« Reply #340 on: December 02, 2012, 11:05:22 PM »

Fairly simple solution to Analog 4 vibygis :nyzedos

Should work for 2 & 3 also.
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humbugger
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Re: 20eight's puzzle(s)
« Reply #341 on: February 03, 2013, 02:11:31 AM »

I simplified the bottom part form my solution to Combination Lock 4
to make this solution to Combination Lock 3 hogudav : dalehop
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humbugger
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Re: 20eight's puzzle(s)
« Reply #342 on: August 31, 2013, 03:19:01 PM »

For “factors” hygyhyl I have noticed that it is possible for the dozer to be released before the target column has stopped.
If the first upper random crate is an F and target random crate is larger than B, the information crates come out
for B.

The solution posted by jf also fails when this occurs.

I have slowed down the dozer trigger random crate to eliminate this. Factors 2 tudaryg

My solution to this modified “factors” is rydedam

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humbugger
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Re: 20eight's puzzle(s)
« Reply #343 on: September 12, 2013, 06:24:16 PM »

This is a fun solution I came up with for Burn Table 6: velemob - vylykud

It should work for Levels 1 thru 6.

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humbugger
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Re: 20eight's puzzle(s)
« Reply #344 on: September 12, 2013, 08:50:54 PM »

Since I have done Burn Table 6.  I felt I must do something for Burn Table 7: gekydir
My solution is similar to Rene's, but I found a way to do it without modifying the original crates.
Behold Burn Table 7 Solution: begizif.

Humbugger
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