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Author Topic: XEKANUB - bizarre key block behavior  (Read 6560 times)
Zaratustra
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XEKANUB - bizarre key block behavior
« on: September 15, 2006, 07:32:14 PM »

Key blocks behave oddly when set on a sequence.
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Kevan
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Re: XEKANUB - bizarre key block behavior
« Reply #1 on: September 24, 2006, 08:11:38 PM »

Yes, they did get a bit weird and inconsistent when chained - because doors aren't attached to specific key blocks, you can have one block create a door and another immediately decide to delete it.

The cleanest way to resolve this has been to say that doors don't trigger other doors, and to change the create/delete rules. Seems a pity to lose the chaining, but I think the new implementation is probably the most intuitive.
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Zaratustra
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Re: XEKANUB - bizarre key block behavior
« Reply #2 on: September 25, 2006, 05:42:13 PM »

Maybe add directional information to gates, then? You'd just need two more gate types.
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Kevan
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Re: XEKANUB - bizarre key block behavior
« Reply #3 on: October 05, 2006, 01:06:35 PM »

Done! I'm still not convinced that chained doors are particularly useful, but they're fun to watch, and it'd be good to see if anyone comes up with any clever uses for them.
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SMK-CA
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Re: XEKANUB - bizarre key block behavior
« Reply #4 on: October 16, 2006, 06:13:19 AM »

Heres one cydotyg.
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MagiMaster
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Re: XEKANUB - bizarre key block behavior
« Reply #5 on: October 16, 2006, 04:02:02 PM »

HENIREF is a bit strange.  Especially the cyclical bits.  The lower bit just shows that the key blocks are asymetrical.
« Last Edit: October 16, 2006, 04:10:35 PM by MagiMaster » Logged
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