Each round, you may roll any number of six-sided dice, one after the other, stopping at any point. When you stop, if each rolled number is unique, add the total to your Attack or Defence. If not, take damage equal to the total.
Sandy
Hypno-Duck
Hypno-Duck starts with Energy equal to 2x it's Power Strength. Hypno-Duck may Attack and Defend normally. All opposing Heroes must spend Energy equal to Hypno-Duck's current Energy each round, distracted by the scintillating whorl of mystical colors emanating from Hypno-Duck's magical beak.
Nev the Deranged
Fragilium Sword
Add Fragilium Sword's Power Strength to each of your Attacks. Once you have caused Damage equal to Fragilium Sword's Power Strength, remove Fragilium Sword from the game.
Nev the Deranged
Hero in Training
Flaw. (All players pay their bids for this, except for the lowest bidder(s), who must take it and cannot discard it.) You can't take actions other than Attack or Defence for the first three rounds.