Each round, you may roll any number of six-sided dice, one after the other, stopping at any point. When you stop, if each rolled number is unique, add the total to your Attack or Defence. If not, take damage equal to the total.
The lowest bidder(s) for this Power must spend 30 Energy changing into their costume, before they can use any other Powers (and even then, not until the round after).
Roll 1dX at the start of the game, where X is twice this power's strength. Gain that much Energy.
Quadruple your Defense and all your Attacks for the first round. You lose 5 Energy at the end of the first round for each enemy that takes no damage from you in the first round.