Use once per game: Gain 40 HP (to a maximum of 100 HP).
Ogre starts with 50 HP. Each round, he will split his Attack between any Adventurers who Attacked him last round; if none Attacked, he will defend at maximum. If Ogre dies and only one Adventurer Attacked him that round, that Adventurer gains (and may discard) a random non-Sidekick Object from the archive.
Magic Circle Amulet
Any character who Attacks you has their Defense reduced to 0 for that Round.
Nev the Deranged
Potion of Levitation
Spend 10: You may not be Attacked during the next two rounds after this one. Use once per game.