Ogre starts with 50 HP. Each round, he will split his Attack between any Adventurers who Attacked him last round; if none Attacked, he will defend at maximum. If Ogre dies and only one Adventurer Attacked him that round, that Adventurer gains (and may discard) a random non-Sidekick Object from the archive.
Ring of Magic Resistance
Add X to your Defence each round, where X is the amount of Energy that opponents are spending on anything other than Attack or Defence.
Potion of Levitation
Spend 10: You may not be Attacked during the next two rounds after this one. Use once per game.
Spend 10: Randomly select a Potion from the online archive (other than this one), and take its effects. Use once per game.