Spend X: Increase your Energy by X next round, for that round only.
Add X to each of your Attacks, where X is 100 minus your Energy at the start of that round.
To the Abyss with Ye!
Spend 10 Energy during the Allocation Phase. Any characters (the owner of this Power included) who have 0 Defense remaining at the end of the round are permanently dragged into the Abyss by fiery tentacles.
(Players do not bid on this power - if it is selected for a game it exists as a global effect) Whichever player allocates the highest Energy to Defense each round takes 5 unpreventable damage due to the psychic turmoil caused by resisting the urge to rumble.