Spend 20: A chosen opponent's Attack must be at least 10 lower next round than it was during this. If their Attack was below 10, it must be zero next round.
Kevan
Courier Mission
If you've not been eliminated by the end of the tenth round, you win the game.
Kevan
Modular Hull
At the end of any round, you may jettison a System to prevent all damage that was dealt to your Ship during that round.
Kevan
Backup Generator
If you are reduced to 0 Energy, at the beginning of the next round, destroy this System and set your Energy to 30.