Burn 5: Enter or leave Hyperspace, at the end of the round. Whilst in Hyperspace, you cannot be targetted by anything, nor target anything. Ships in Hyperspace are treated as "eliminated" when checking for game winners.
Pick an opponent, after Systems have been assigned. Halve all Attacks from that Opponent that target you.
At the end of any round, you may jettison a System to prevent all damage that was dealt to your Ship during that round.
Genetic Spaceship Miracle
If an opponent runs out of Energy in the same turn you Attacked them, gain their Systems.