Burn 5: Enter or leave Hyperspace, at the end of the round. Whilst in Hyperspace, you cannot be targetted by anything, nor target anything. Ships in Hyperspace are treated as "eliminated" when checking for game winners.
If you've not been eliminated by the end of the tenth round, you win the game.
At the end of turn, steal 5 Energy from each opponent. This System is effective even below 0 Energy.
If you are reduced to 0 Energy, at the beginning of the next round, destroy this System and set your Energy to 30.