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"48 Preludes and Fugues (T)
(S) Lowri Turner and her team of
thousand wannabes turn up to
track down a shoal of sardines
to pay for their daughter's
jazz band."
(Guardian Guide, Wednesday the 26th.) A superb wit-exercise
time-killer from the long-lost Graham; create exciting new TV
listings by stitching together individual (but intact) lines
of existing ones. Hm. This may well merit some sort of online archive.
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Ole
is back, and blogging in three different languages, seemingly
selected at random from his repetoire. Superb.
| "Key words include faith,
observation, investigation, discrimination, meditation, discovery,
knowledge, wisdom, perfection, fear, faithlessness, pessimism,
skepticism, doubt, ignorance, and escapism."
[via Raven]
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Good interview with the soi-disant "science photographer" Felice
Frankel in NewScientist today, combining aesthetic beauty with
scientific integrity.
Some of her work is online,
including a thoroughly amazing shot of some
ferrofluid.
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A new toy; the
Blog Twinning Project
attempts to establish vague links of similarity between blogs, on
the basis of hazy democratic opinion. Exceptionally well-matched
pairs get to consider themselves twinned, for what it's
worth.
| "'Operation Infinite Justice' sounds like a thriller you don't want to see, or a video game you can never win.
It's all worked up with nowhere to go. It's scary to us, not to our enemies."
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Boy on the bus today with a walkman whose tinny bits sounded
entirely like a life-support ventilator. Tssssssssssh-clik.
Clik. Tssssssssssh-clik. Clik. So much so that I was
utterly convinced that something horrible would happen if I
asked him to turn it down.
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Hm, another game. Fubar -
a soi-disant "bizarre board game". Monopoly-style running-in-circles,
with the raw power of Nomic injected into a blank
board. I've actually been pondering a board-sibling of Dvorak,
skeletal game rules to invent fresh flesh for, but more along the
lines of chess than this. But this looks fun. Perhaps worth hashing
together a MUSH engine for. Hm.
[via the shadows of the Dvorak Lounge]
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C-Dogs;
a Gauntlet for the deathmatch generation, with surprising
flavours of Half-Life and X-COM to some of its "campaigns".
Pleasingly lo-fi stuff, with smooth and stylish graphics; the sort
of thing that draws you in and - for an hour or so - convinces
you that it's the best game in the world.
Bonus points for a refreshingly vague but wide-angle level editor;
although you can't put your own graphics in (a shame) and the maps
are always generated randomly (which isn't so bad), you can get
some rather nice effects by simply changing colours, shuffling heads
and bodies and tweaking extensive character stats. I managed a
passable Day of the Triffids, earlier.
Fun. And multiplayer on the same machine. Those were the days.
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"But don't offer to trade places until you see my on my knees
outside the kitchen door, screaming because I've checked the taps are
off twenty or thirty times and all I can remember is the first time I
ever checked the taps were off in this flat, four months ago."
No Clowning today, but the most recent one
is the sort of stuff that can't be read enough. I shall keep
quoting the shining points until everyone gives me confirmation
that they're reading the site anyway, every week, thankyou.
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Well, I'm one of the people who'd first heard Neil Innes saying
that "There are two types of
people in the world - those who divide the world into two types of
people, and those who don't.", but it seems a fairly widespread quote. AA Gill
writes
some good writing on the shallows of the endlessly bifurcating
worldview. For all my vague rage yesterday, tickbox questions like
"Would you be willing to give up some of the liberties we have in this country in order for the government to crack down on terrorism, or not?"
really are stupidly unanswerable.
[via
Matt]
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