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Sunday |
the Thirtieth of June, 2002 |
More gaming. Liquid War
is a game of cellular warfare, hundreds of autonomous pixels
swarming towards your cursor. Surround a pool of other-coloured
liquid and it is slowly absorbed, fading to your own colour like
dye seeping into snow. Hypnotic.
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Saturday |
the Twenty-Ninth of June, 2002 |
At the end of a meandering nostalgia trail: Atomino, a particularly satisfying molecular-arrangement puzzler from 1991. It'd
make a good card game, actually.
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| Triptych - a colour-matching Tetris variant with proper gravitational physics, and bouncy jelly-cube pieces. A puzzle game where you often have to hammer bricks in with brute force,
and that starts looking like this when it
all goes pear-shaped. Superb. [via Nocto]
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Friday |
the Twenty-Eighth of June, 2002 |
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Thursday |
the Twenty-Seventh of June, 2002 |
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Wednesday |
the Twenty-Sixth of June, 2002 |
"It looks like you're writing an angry, drunken rant!" - Nik now has his alcohol-influenced postings flagged as such.
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"When I first looked at it, I thought I must be seeing a
model of a community full of racists. I assumed, that is, that each
agent wanted to live only among neighbors of its own color. I was wrong.
In the simulation I've just described, each agent seeks only two
neighbors of its own color. That is, these 'people' would all be
perfectly happy in an integrated neighborhood, half red, half blue."
Seeing
Around Corners - an article on the emergence of misleading
bigger-pictures from extremely simple rules, and the analogical merits
of laughably over-simplified cellular simulations.
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Tuesday |
the Twenty-Fifth of June, 2002 |
I think they're strange symbols of some kind. Warchalking is a secret
hobo language for the 21st century wireless-networking crowd - mysterious
sigils chalked onto brickwork alerting the adept to the fact that
they've walked into a wireless-enabled area. If they get around to
implementing a direction-to-source arrow, it's going to become
very easy to herd wireless geeks into deserted backstreets and
cull them for their expensive hardware.
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Monday |
the Twenty-Fourth of June, 2002 |
The "Zombies!!!" board game - nice artwork, quality
board cards, and you can't really go wrong with one hundred
plastic zombies, but the game itself is a bit leaden and unstrategic.
Someone's written some thoughts on sharpening
the rules, and the current owners of the product have gathered
together some player-submitted variants for digestion.
And a military-base
sequel is apparently in the works, but the weapon cards seem to be just
as dull and useless, by the looks of it. Something of a waste of a good genre.
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The unexpected properties of tea, as advertised on the side
of the box:- "Did you know, PG Tips is a great source of fluid,
and can count towards the 6 to 8 cups of fluid you need every day!"
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