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Friday |
the Eleventh of June, 2004 |
A useful-looking WikiBook on lucid dreaming,
full of advice and exercises for defeating your stupid subconscious. I'm still absolutely
rubbish at picking up on clues in dreams - last week I turned
up at a generic made-up workplace and told Nik
to bear in mind that this was probably just a dream, as I knew I was
on holiday in Greece this week, so don't work too hard. And that was all.
Last night I was a contestant in a post-apocalypse reality show -
a faked terrorist attack in central London, and a million contestants
streaming out into the dark suburbs to shelter and survive. I was
shot in the chest by someone defending their home, but went on
to defeat a knife-wielding midget at a fin-de-siecle ballroom party,
and won the series. Someone
else was dreaming about failing to kill people at a party, the same night. The
world needs interconnected lucid-dreaming
LED goggles, communicating with each
other with a little biofeedback to allow minor game-based dream
interaction - sounds and lights as signifiers, and picking up on
heart-rates and eye movement to determine events. With both players
lucidly dreaming, they can agree on a rough game setting and scenario
beforehand - it'll resolve completely differently, but the events will
match up to some extent; one person will win, the other will lose. Or
you could just determine it all randomly and let the dream brain add
its traditional illusion of free-will. It'd be good to do something
practical with my endlessly repeated ability to evade pursuers
in decrepit Victorian hotels.
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