A reverse is a manœuvre which reverses the line velocity
of the line on which it is played. A simple reverse takes no tokens
and only changes the sign of the LV. More complex reverses will require token expenditure, but can scale the LV, zero it, and even perform two-coordinate transforms upon it depending on a variety of factors. For instance, a Trellis
Bouncing Reverse scales the line's LV by the player's LV only for outward-facing vectors; inward-facing vectors are square-rooted and reversed to face outward - at the cost of two brown and one white token.
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