A
state is a condition or circumstance that affects an object or objects in the game. A state can be applied to one player, one station, one line, multiples of the aforementioned, or the game as a whole. When in a state, play is affected by the rules of that state. Transitions to and from that state are made by player moves. (
IMCS Ref: Concepts and Definitions Vol 3 Pg 742 - 744.)
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