Too Far is the challenge
? made when a player tries to play a
bridge that is off-map,
blocked,
unattainable or unreachable given the current
line velocity. If the challenge is upheld, bridges will remain
up, and the offending player will be placed in
knip. In [Knaresborough Rules]
? games, the player will be placed in
Nidd instead, which is significantly more serious, not to mention a lot colder. See also the [World War II Crescent]
? variant, where the meanings of
up and
down as pertain to bridges are reversed.
[SM]
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