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Cloistering is a (mostly) defensive play, triggered in the Northern League or Trappist version by a move to Kensal Rise. Its effect is to approximately double the defensive value of holy stations, but the interesting paradox of the Trappist version is that because Kensal Rise is a high station a high line velocity is required to reach it.

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Edited March 3, 2007 5:30 pm by Simons Mith (diff)