Players Attacking you must flip a coin. If it lands tails up, you take no damage from that Attacker.
You have a getaway vehicle or alternate escape route which you can use by Burning 5 Energy at the start of a round. You can neither Attack nor be Attacked for that round and the next, nor can you be the target of any Powers which specifically target one Hero. If you use this when your Energy is more than half your Starting Energy, you have to Burn 10 Energy instead for your cowardice. Loser.
Spend 30 Energy. Psionic Burst and one power of your choice from each other player are removed from the game for 3 turns.
All your powers which have a cost (including Burns) have that cost changed to "Spend 5". You must successfully activate each such power once per round, or be eliminated.