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| Friday |
the Nineteenth of November, 2004 |
The third Hours of Inform have begun, then - good to see some interest. "The adventure must be set in a theatre. It must involve a petticoat, an advertisement, something which is repainted, and a trapdoor."
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| Thursday |
the Eighteenth |
Levez
points out that there hasn't been an Hours of Inform this
year, and that maybe it's time for one. Is anyone interested? For the
uninformed, Inform is a text-adventure programming language which
allows the creation of games in the Infocom style - it automatically includes all the default
handling and stock responses, and leaves you to expand and alter things
as much as you feel like. The language is fittingly object-oriented (each
room and game object being a distinct chunk of code that specifies how it
reacts to the player's actions, or interacts with other objects), and anyone
with a rough grasp of programming could knock up a simple
keys-and-doors-and-give-object-to-antagonist sort of game from scratch, in
few hours.
The Hours will run in the same way that the last one did - you're only allowed
to use twenty-four of them, but can scatter them non-consecutively within the
remainder of 2004. As soon as we've got, eh, three people interested (and
someone else to provide the arbitrary theme requirements), I'll declare it open.
Leave a comment to this post, wherever you're reading it, or email me.
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