A quantity which describes the degree of curvature of the
manifold, measured in
Brians. High levels of
helical stress in a Mornington Crescent game indicate that
token vortices may form spontaneously, and at critical levels the entire manifold may splinter. In game variants with limited movement options (particularly
Baker Street) such splintering is often good for breaking multi-level block stalemates.
Helical stress has many causes, from complex token gradients to gravitic influence on quadrant boundaries. It is being increasingly recognised now that Fronsky diagrams are commonly extended to include torsional components.
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