A
fork functions in the game as a double – or even a triple or quadruple –
peg. They are almost invariably
metallic, but not normally magnetic. They become useful during
Parks and Greens or Garden cascades, they can be used to peg stations and/or game states during
bifurcations, and – their most impressive use – they can be used to perform multiple
pivots during a single turn. Unfortunately these must be meticulously set up; a two-pronged fork necessarily requires a double pivot; a three pronged fork a triple pivot, and so on. When performing multiple pivots, players are strongly advised to play close attention to
chirality as well as
Ould's Inclination and the current level of
helical stress. Forks are also quite widely-used in
Cress, particularly Garden Cress and Kitchen Cress.
[SM]
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