Ogre starts with 50 HP. Each round, he will split his Attack between any Adventurers who Attacked him last round; if none Attacked, he will defend at maximum. If Ogre dies and only one Adventurer Attacked him that round, that Adventurer gains (and may discard) a random non-Sidekick Object from the archive.
Orcish Ring Mail
Whenever you take damage, subtract 5 from it.
Wand of Wishing
Spend 30, once per game: Either gain an Object of your choice from the online archive, or restore your HP to 100.
Potion of Levitation
Spend 10: You may not be Attacked during the next two rounds after this one. Use once per game.