Use once per game: Gain 40 HP (to a maximum of 100 HP).
Ogre starts with 50 HP. Each round, he will split his Attack between any Adventurers who Attacked him last round; if none Attacked, he will defend at maximum. If Ogre dies and only one Adventurer Attacked him that round, that Adventurer gains (and may discard) a random non-Sidekick Object from the archive.
+10 to your Attacks. You gain HP equal to 1/2 any Damage you inflict with normal Attacks, rounded down. At the end of any Round during which you inflicted no Damage with normal Attacks, lose 10 HP.
Nev the Deranged
Spend 3X to Attack all enemies for 2X and deal X unblockable damage to one target.