Spend 20: A chosen opponent's Attack must be at least 10 lower next round than it was during this. If their Attack was below 10, it must be zero next round.
If you've not been eliminated by the end of the tenth round, you win the game.
At the end of any round, you may jettison a System to prevent all damage that was dealt to your Ship during that round.
Massive Black Hole
Flaw. (All players pay their bids for this, except for the lowest bidder(s), who must take it and cannot discard it.) Spend X: take 3 times X less damage from this System this turn. This System deals damage to you equal to three times the current round each round. When the owner of Massive Black Hole is eliminated, each Ship who Attacked them that round gains a copy of it.