Use once per game: You can survive going below zero Energy this round. At the end of the round, lose all of your Systems and continue play with 20 Energy.
Kevan
Self-Destruct Mechanism
Use once per game: Deal 500 damage to all ships that Attacked yours this turn, and to your own ship.
Kevan
Modular Hull
At the end of any round, you may jettison a System to prevent all damage that was dealt to your Ship during that round.
Kevan
Autopilot
You may allocate an additional 10 Energy each round, split between any allocations (Defence, Attacking a specific Ship, or activating a System) that you made in the previous round.