Burn 5: Enter or leave Hyperspace, at the end of the round. Whilst in Hyperspace, you cannot be targetted by anything, nor target anything. Ships in Hyperspace are treated as "eliminated" when checking for game winners.
Kevan
Neutron Bomb
Spend 10, no more than once per round: Neutron Bomb deals 50 Damage to all players (as if Attacking), next round.
Kevan
Self-Destruct Mechanism
Use once per game: Deal 500 damage to all ships that Attacked yours this turn, and to your own ship.
Kevan
Druuge Efficiency
Throw X crew members into the furnace: +3X to all Attacks next round. The total crew expendable in this manner equals this System's System Strength.