Burn 5: Enter or leave Hyperspace, at the end of the round. Whilst in Hyperspace, you cannot be targetted by anything, nor target anything. Ships in Hyperspace are treated as "eliminated" when checking for game winners.
Kevan
Neutron Bomb
Spend 10, no more than once per round: Neutron Bomb deals 50 Damage to all players (as if Attacking), next round.
Kevan
Backup Generator
If you are reduced to 0 Energy, at the beginning of the next round, destroy this System and set your Energy to 30.
Kazz
Held Together by Duct Tape
Flaw. (All players pay their bids for this, except for the lowest bidder(s), who must take it and cannot discard it.) At the start of every round, lose 6 Energy if you have taken damage this game.