Spend 20: A chosen opponent's Attack must be at least 10 lower next round than it was during this. If their Attack was below 10, it must be zero next round.
Kevan
ECM
Pick an opponent, after Systems have been assigned. Halve all Attacks from that Opponent that target you.
Kevan
Holoship
You may never sustain damage except through Burning, but you lose 5 Energy at the end of every round.
Kevan
Torpedo Bays
Spend X, where X this System's Power Strength: On your next turn, you may add X to your Attack. Cannot be used two turns in a row.