Flaw. (All players pay their bids for this, except for the lowest bidder(s), who must take it and cannot discard it.) Your Ramming deals double damage and you take double damage.
Can't be activated in two consecutive turns. Use 1 (Activate, but only once per round): You can't Attack or Defend. Any opponent that targets you with Attacks or Gadgets this turn instead targets another random opponent that also targeted you. If only one opponent targeted you, their Attacks and Gadgets targeting you fail.
Half-Off Flux Capacitor
Spend 44: At the end of this turn, become a new Racer (Future You) and restart the turn with all the other Racers as they were at the start of the turn, including your previous iteration (Past You). All other Racers perform the same actions they did the first time this turn was played, but Future You can perform new actions as if it had begun a regular turn. At the end of this restarted turn, Past You vanishes and Future You becomes just You once again. Any given turn may only be restarted once.
As part of your bid, name a round number. This number will not be revealed. At the end of that round, everyone else still alive takes (round number * 5) damage.