Spend X, up to once per round: grapple another Racer who has a Speed of X more or less than your own. You gain any Speed they lose this round.
TyGuy6
Hidden Explosives
Flaw. (All players pay their bids for this, except for the lowest bidder(s), who must take it and cannot discard it.) If there are only two Racers left you lose.
card
Half-Off Flux Capacitor
Spend 44: At the end of this turn, become a new Racer (Future You) and restart the turn with all the other Racers as they were at the start of the turn, including your previous iteration (Past You). All other Racers perform the same actions they did the first time this turn was played, but Future You can perform new actions as if it had begun a regular turn. At the end of this restarted turn, Past You vanishes and Future You becomes just You once again. Any given turn may only be restarted once.
Zaratustra
Pole Position
You have 20 extra Speed to allocate for non-Burn purposes. At the end of Round 5, if you're alive, you win the game. During the Allocation Phase, any player may Burn X, where X is any larger number than this Gadget's Power Strength. If they do, they acquire (or keep) this Gadget, and its Power Strength becomes X. (If two or more players do so, whoever burned the most Speed gets the Gadget. If there's a tie, the racer with the most remaining Speed gets it.)