Ogre starts with 50 HP. Each round, he will split his Attack between any Adventurers who Attacked him last round; if none Attacked, he will defend at maximum. If Ogre dies and only one Adventurer Attacked him that round, that Adventurer gains (and may discard) a random non-Sidekick Object from the archive.
Spend 5 Energy. Add Demon Shield's Strength to your Defense. Demon Shield's cost doubles each consecutive Round.
Nev the Deranged
Wand of Polymorph
Spend 10: Remove a Sidekick or non-Sidekick Object from the game, and replace it with another of the same type, chosen randomly from the archive.
If you make an Attack that reduces an Adventurer to 20 HP or below, it deals an extra 20 damage.