All Known Gadgets

Key : Attack Defence Sidekick Meta Misc
Gain a copy of the gadget, Moth Wings (Add 30 Swerving each round, The first time that you sustain any Ramming, this Gadget is lost.) At any point you may gain an extra copy of the Gadget Moth Wings by Spending 20 and Burning 10.
Flaw. (All players pay their bids for this, except for the lowest bidder(s), who must take it and cannot discard it.) Your Ramming deals double damage and you take double damage.
Spend 44: At the end of this turn, become a new Racer (Future You) and restart the turn with all the other Racers as they were at the start of the turn, including your previous iteration (Past You). All other Racers perform the same actions they did the first time this turn was played, but Future You can perform new actions as if it had begun a regular turn. At the end of this restarted turn, Past You vanishes and Future You becomes just You once again. Any given turn may only be restarted once.
Flaw. (All players pay their bids for this, except for the lowest bidder(s), who must take it and cannot discard it.) If there are only two Racers left you lose.
Spend X, up to once per round: grapple another Racer who has a Speed of X more or less than your own. You gain any Speed they lose this round.
If you use all of your Speed on Swerving, add 20 to Swerving.
Burn 5 and choose a slower Racer: If that Racer chose you as the target of any Rams or Gadgets this round, they have no effect on you.
Spend all your Speed: Gain 50 Speed.
You have 20 extra Speed to allocate for non-Burn purposes. At the end of Round 5, if you're alive, you win the game. During the Allocation Phase, any player may Burn X, where X is any larger number than this Gadget's Power Strength. If they do, they acquire (or keep) this Gadget, and its Power Strength becomes X. (If two or more players do so, whoever burned the most Speed gets the Gadget. If there's a tie, the racer with the most remaining Speed gets it.)
As part of your bid, name a round number. This number will not be revealed. At the end of that round, everyone else still alive takes (round number * 5) damage.
At the end of any round in which another player has more Speed than you, gain 10 Speed.
Can't be activated in two consecutive turns. Use 1 (Activate, but only once per round): You can't Attack or Defend. Any opponent that targets you with Attacks or Gadgets this turn instead targets another random opponent that also targeted you. If only one opponent targeted you, their Attacks and Gadgets targeting you fail.
Spend 20 and choose a Racer who has no Gadgets: Set that Racer's Speed to zero.
Discard this Gadget: Gain 100 Speed. From here on, until the end of the game, lose half your Speed at the end of each round.
v1.4, February 2020 - Game by Ben Wray - Site by Kevan Davis - See also BoardGameGeek