All Known Assets

Key : Attack Defence Sidekick Meta Misc
Burn 20 Millions: Add 40 Millions to one Lawsuit. The target of that Lawsuit loses one Asset at random.
Once per game, deal 7x damage to one target, and x unblockable damage to yourself. Where x is this asset’s strength.
Spend 5: Attack another player for 10 unpreventable damage. Use this power only 3 times per game.
Spend 15: choose two opposing players, and swap their Energy after resolution. Permanently gain 1 Energy every time a power with Ghost Train in its name is used.
At the start of each turn, nominate a non-Sidekick Corporation publically. Both you and the other Corporation, when declaring actions, declare whether their Counter-Suits will protect against the other's Lawsuits. If neither Corporation declares this and neither Corporation launches a Lawsuit against the other, both gain 25 Million.
Halve the wealth you lose from any successful Lawsuits.
At the start of the first round, double your Millions. At the start of the second round, double everyone else's Millions.
Burn 10: Target Corporation loses the biggest Lawsuit it issued this fiscal quarter - it has no effect.
At the end of each fiscal quarter, gain 5 Million if you have the most money.
Gain Millions equal to 4 times this Asset's Asset Strength at the start of the first Fiscal Quarter. Failed bids on this Asset are NOT refunded.
Seasonal Bus Company has 25 Energy, and doesn’t legally exist on odd numbered rounds. Preventing it from doing anything or being effected by anything on Odd Numbered Rounds.
At the end of each fiscal quarter, roll 2dX, where X is your wealth. Your wealth becomes the result of that roll.
Add 20 to one of your Attacks every round. Ypur powers cannot be tampered with.
v1.4, February 2020 - Game by Ben Wray - Site by Kevan Davis - See also BoardGameGeek